pub trait IMapTerrainInfoAlignment: IMonoBehaviour {
Show 82 methods
// Provided methods
fn m_type(self) -> MapTerrainInfoAlignment_Type { ... }
fn set_m_type(self, value: MapTerrainInfoAlignment_Type) { ... }
fn m_inversion_obj_list(self) -> List_1<GameObject> { ... }
fn set_m_inversion_obj_list(self, value: List_1<GameObject>) { ... }
fn m_width_max(self) -> f32 { ... }
fn set_m_width_max(self, value: f32) { ... }
fn m_map_terrain_obj(self) -> GameObject { ... }
fn set_m_map_terrain_obj(self, value: GameObject) { ... }
fn m_title_obj(self) -> GameObject { ... }
fn set_m_title_obj(self, value: GameObject) { ... }
fn m_terrain_obj(self) -> GameObject { ... }
fn set_m_terrain_obj(self, value: GameObject) { ... }
fn m_overlap_obj(self) -> GameObject { ... }
fn set_m_overlap_obj(self, value: GameObject) { ... }
fn m_overlap_obj_list(self) -> List_1<GameObject> { ... }
fn set_m_overlap_obj_list(self, value: List_1<GameObject>) { ... }
fn m_cannon_info_obj(self) -> GameObject { ... }
fn set_m_cannon_info_obj(self, value: GameObject) { ... }
fn m_cannon_info_obj_list(self) -> List_1<GameObject> { ... }
fn set_m_cannon_info_obj_list(self, value: List_1<GameObject>) { ... }
fn m_details_obj(self) -> GameObject { ... }
fn set_m_details_obj(self, value: GameObject) { ... }
fn m_map_terrain_effects_obj(self) -> GameObject { ... }
fn set_m_map_terrain_effects_obj(self, value: GameObject) { ... }
fn m_map_terrain_effects_point_rect_transform(self) -> RectTransform { ... }
fn set_m_map_terrain_effects_point_rect_transform(
self,
value: RectTransform,
) { ... }
fn m_map_terrain_effects_contents_obj(self) -> GameObject { ... }
fn set_m_map_terrain_effects_contents_obj(self, value: GameObject) { ... }
fn m_map_terrain_effects_contents_obj_list(self) -> List_1<GameObject> { ... }
fn set_m_map_terrain_effects_contents_obj_list(
self,
value: List_1<GameObject>,
) { ... }
fn m_skill_obj(self) -> GameObject { ... }
fn set_m_skill_obj(self, value: GameObject) { ... }
fn m_skill_point_rect_transform(self) -> RectTransform { ... }
fn set_m_skill_point_rect_transform(self, value: RectTransform) { ... }
fn m_skill_contents_obj(self) -> GameObject { ... }
fn set_m_skill_contents_obj(self, value: GameObject) { ... }
fn m_skill_contents_title_obj(self) -> GameObject { ... }
fn set_m_skill_contents_title_obj(self, value: GameObject) { ... }
fn m_skill_icon_obj(self) -> GameObject { ... }
fn set_m_skill_icon_obj(self, value: GameObject) { ... }
fn m_skill_icon_list(self) -> List_1<GameObject> { ... }
fn set_m_skill_icon_list(self, value: List_1<GameObject>) { ... }
fn m_skill_icon_width(self) -> f32 { ... }
fn set_m_skill_icon_width(self, value: f32) { ... }
fn m_is_compress(self) -> bool { ... }
fn set_m_is_compress(self, value: bool) { ... }
fn m_root_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_root_align_parent(self, value: MapTerrainInfoAlignment_AlignParent) { ... }
fn m_map_terrain_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_map_terrain_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_details_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_details_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_map_terrain_effects_align_parent(
self,
) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_map_terrain_effects_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_skill_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_skill_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_title_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_title_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_overlap_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_overlap_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_cannon_info_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_cannon_info_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_map_terrain_effects_contents_align_parent(
self,
) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_map_terrain_effects_contents_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_skill_contents_align_parent(
self,
) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_skill_contents_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_skill_icon_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... }
fn set_m_skill_icon_align_parent(
self,
value: MapTerrainInfoAlignment_AlignParent,
) { ... }
fn m_terrain_align_member(self) -> MapTerrainInfoAlignment_AlignMember { ... }
fn set_m_terrain_align_member(
self,
value: MapTerrainInfoAlignment_AlignMember,
) { ... }
fn m_skill_contents_title_align_member(
self,
) -> MapTerrainInfoAlignment_AlignMember { ... }
fn set_m_skill_contents_title_align_member(
self,
value: MapTerrainInfoAlignment_AlignMember,
) { ... }
fn m_first_left_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... }
fn set_m_first_left_list(
self,
value: List_1<MapTerrainInfoAlignment_AlignMember>,
) { ... }
fn m_first_right_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... }
fn set_m_first_right_list(
self,
value: List_1<MapTerrainInfoAlignment_AlignMember>,
) { ... }
fn m_second_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... }
fn set_m_second_list(
self,
value: List_1<MapTerrainInfoAlignment_AlignMember>,
) { ... }
fn m_third_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... }
fn set_m_third_list(
self,
value: List_1<MapTerrainInfoAlignment_AlignMember>,
) { ... }
fn m_inversion_member_list(
self,
) -> List_1<MapTerrainInfoAlignment_InversionMember> { ... }
fn set_m_inversion_member_list(
self,
value: List_1<MapTerrainInfoAlignment_InversionMember>,
) { ... }
}Provided Methods§
fn m_type(self) -> MapTerrainInfoAlignment_Type
fn set_m_type(self, value: MapTerrainInfoAlignment_Type)
fn m_inversion_obj_list(self) -> List_1<GameObject>
fn set_m_inversion_obj_list(self, value: List_1<GameObject>)
fn m_width_max(self) -> f32
fn set_m_width_max(self, value: f32)
fn m_map_terrain_obj(self) -> GameObject
fn set_m_map_terrain_obj(self, value: GameObject)
fn m_title_obj(self) -> GameObject
fn set_m_title_obj(self, value: GameObject)
fn m_terrain_obj(self) -> GameObject
fn set_m_terrain_obj(self, value: GameObject)
fn m_overlap_obj(self) -> GameObject
fn set_m_overlap_obj(self, value: GameObject)
fn m_overlap_obj_list(self) -> List_1<GameObject>
fn set_m_overlap_obj_list(self, value: List_1<GameObject>)
fn m_cannon_info_obj(self) -> GameObject
fn set_m_cannon_info_obj(self, value: GameObject)
fn m_cannon_info_obj_list(self) -> List_1<GameObject>
fn set_m_cannon_info_obj_list(self, value: List_1<GameObject>)
fn m_details_obj(self) -> GameObject
fn set_m_details_obj(self, value: GameObject)
fn m_map_terrain_effects_obj(self) -> GameObject
fn set_m_map_terrain_effects_obj(self, value: GameObject)
fn m_map_terrain_effects_point_rect_transform(self) -> RectTransform
fn set_m_map_terrain_effects_point_rect_transform(self, value: RectTransform)
fn m_map_terrain_effects_contents_obj(self) -> GameObject
fn set_m_map_terrain_effects_contents_obj(self, value: GameObject)
fn m_map_terrain_effects_contents_obj_list(self) -> List_1<GameObject>
fn set_m_map_terrain_effects_contents_obj_list(self, value: List_1<GameObject>)
fn m_skill_obj(self) -> GameObject
fn set_m_skill_obj(self, value: GameObject)
fn m_skill_point_rect_transform(self) -> RectTransform
fn set_m_skill_point_rect_transform(self, value: RectTransform)
fn m_skill_contents_obj(self) -> GameObject
fn set_m_skill_contents_obj(self, value: GameObject)
fn m_skill_contents_title_obj(self) -> GameObject
fn set_m_skill_contents_title_obj(self, value: GameObject)
fn m_skill_icon_obj(self) -> GameObject
fn set_m_skill_icon_obj(self, value: GameObject)
fn m_skill_icon_list(self) -> List_1<GameObject>
fn set_m_skill_icon_list(self, value: List_1<GameObject>)
fn m_skill_icon_width(self) -> f32
fn set_m_skill_icon_width(self, value: f32)
fn m_is_compress(self) -> bool
fn set_m_is_compress(self, value: bool)
fn m_root_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_root_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_map_terrain_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_details_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_details_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_map_terrain_effects_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_effects_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_title_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_title_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_overlap_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_overlap_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)
fn m_cannon_info_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_cannon_info_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_map_terrain_effects_contents_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent
fn set_m_map_terrain_effects_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_contents_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_skill_icon_align_parent(self) -> MapTerrainInfoAlignment_AlignParent
fn set_m_skill_icon_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )
fn m_terrain_align_member(self) -> MapTerrainInfoAlignment_AlignMember
fn set_m_terrain_align_member(self, value: MapTerrainInfoAlignment_AlignMember)
fn m_skill_contents_title_align_member( self, ) -> MapTerrainInfoAlignment_AlignMember
fn set_m_skill_contents_title_align_member( self, value: MapTerrainInfoAlignment_AlignMember, )
fn m_first_left_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_first_left_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )
fn m_first_right_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_first_right_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )
fn m_second_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_second_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)
fn m_third_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>
fn set_m_third_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)
fn m_inversion_member_list( self, ) -> List_1<MapTerrainInfoAlignment_InversionMember>
fn set_m_inversion_member_list( self, value: List_1<MapTerrainInfoAlignment_InversionMember>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.