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IMapTerrainInfoAlignment

Trait IMapTerrainInfoAlignment 

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pub trait IMapTerrainInfoAlignment: IMonoBehaviour {
Show 82 methods // Provided methods fn m_type(self) -> MapTerrainInfoAlignment_Type { ... } fn set_m_type(self, value: MapTerrainInfoAlignment_Type) { ... } fn m_inversion_obj_list(self) -> List_1<GameObject> { ... } fn set_m_inversion_obj_list(self, value: List_1<GameObject>) { ... } fn m_width_max(self) -> f32 { ... } fn set_m_width_max(self, value: f32) { ... } fn m_map_terrain_obj(self) -> GameObject { ... } fn set_m_map_terrain_obj(self, value: GameObject) { ... } fn m_title_obj(self) -> GameObject { ... } fn set_m_title_obj(self, value: GameObject) { ... } fn m_terrain_obj(self) -> GameObject { ... } fn set_m_terrain_obj(self, value: GameObject) { ... } fn m_overlap_obj(self) -> GameObject { ... } fn set_m_overlap_obj(self, value: GameObject) { ... } fn m_overlap_obj_list(self) -> List_1<GameObject> { ... } fn set_m_overlap_obj_list(self, value: List_1<GameObject>) { ... } fn m_cannon_info_obj(self) -> GameObject { ... } fn set_m_cannon_info_obj(self, value: GameObject) { ... } fn m_cannon_info_obj_list(self) -> List_1<GameObject> { ... } fn set_m_cannon_info_obj_list(self, value: List_1<GameObject>) { ... } fn m_details_obj(self) -> GameObject { ... } fn set_m_details_obj(self, value: GameObject) { ... } fn m_map_terrain_effects_obj(self) -> GameObject { ... } fn set_m_map_terrain_effects_obj(self, value: GameObject) { ... } fn m_map_terrain_effects_point_rect_transform(self) -> RectTransform { ... } fn set_m_map_terrain_effects_point_rect_transform( self, value: RectTransform, ) { ... } fn m_map_terrain_effects_contents_obj(self) -> GameObject { ... } fn set_m_map_terrain_effects_contents_obj(self, value: GameObject) { ... } fn m_map_terrain_effects_contents_obj_list(self) -> List_1<GameObject> { ... } fn set_m_map_terrain_effects_contents_obj_list( self, value: List_1<GameObject>, ) { ... } fn m_skill_obj(self) -> GameObject { ... } fn set_m_skill_obj(self, value: GameObject) { ... } fn m_skill_point_rect_transform(self) -> RectTransform { ... } fn set_m_skill_point_rect_transform(self, value: RectTransform) { ... } fn m_skill_contents_obj(self) -> GameObject { ... } fn set_m_skill_contents_obj(self, value: GameObject) { ... } fn m_skill_contents_title_obj(self) -> GameObject { ... } fn set_m_skill_contents_title_obj(self, value: GameObject) { ... } fn m_skill_icon_obj(self) -> GameObject { ... } fn set_m_skill_icon_obj(self, value: GameObject) { ... } fn m_skill_icon_list(self) -> List_1<GameObject> { ... } fn set_m_skill_icon_list(self, value: List_1<GameObject>) { ... } fn m_skill_icon_width(self) -> f32 { ... } fn set_m_skill_icon_width(self, value: f32) { ... } fn m_is_compress(self) -> bool { ... } fn set_m_is_compress(self, value: bool) { ... } fn m_root_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_root_align_parent(self, value: MapTerrainInfoAlignment_AlignParent) { ... } fn m_map_terrain_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_map_terrain_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_details_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_details_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_map_terrain_effects_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_map_terrain_effects_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_skill_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_skill_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_title_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_title_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_overlap_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_overlap_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_cannon_info_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_cannon_info_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_map_terrain_effects_contents_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_map_terrain_effects_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_skill_contents_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_skill_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_skill_icon_align_parent(self) -> MapTerrainInfoAlignment_AlignParent { ... } fn set_m_skill_icon_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, ) { ... } fn m_terrain_align_member(self) -> MapTerrainInfoAlignment_AlignMember { ... } fn set_m_terrain_align_member( self, value: MapTerrainInfoAlignment_AlignMember, ) { ... } fn m_skill_contents_title_align_member( self, ) -> MapTerrainInfoAlignment_AlignMember { ... } fn set_m_skill_contents_title_align_member( self, value: MapTerrainInfoAlignment_AlignMember, ) { ... } fn m_first_left_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... } fn set_m_first_left_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, ) { ... } fn m_first_right_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... } fn set_m_first_right_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, ) { ... } fn m_second_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... } fn set_m_second_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, ) { ... } fn m_third_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember> { ... } fn set_m_third_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, ) { ... } fn m_inversion_member_list( self, ) -> List_1<MapTerrainInfoAlignment_InversionMember> { ... } fn set_m_inversion_member_list( self, value: List_1<MapTerrainInfoAlignment_InversionMember>, ) { ... }
}

Provided Methods§

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fn m_type(self) -> MapTerrainInfoAlignment_Type

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fn set_m_type(self, value: MapTerrainInfoAlignment_Type)

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fn m_inversion_obj_list(self) -> List_1<GameObject>

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fn set_m_inversion_obj_list(self, value: List_1<GameObject>)

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fn m_width_max(self) -> f32

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fn set_m_width_max(self, value: f32)

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fn m_map_terrain_obj(self) -> GameObject

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fn set_m_map_terrain_obj(self, value: GameObject)

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fn m_title_obj(self) -> GameObject

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fn set_m_title_obj(self, value: GameObject)

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fn m_terrain_obj(self) -> GameObject

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fn set_m_terrain_obj(self, value: GameObject)

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fn m_overlap_obj(self) -> GameObject

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fn set_m_overlap_obj(self, value: GameObject)

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fn m_overlap_obj_list(self) -> List_1<GameObject>

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fn set_m_overlap_obj_list(self, value: List_1<GameObject>)

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fn m_cannon_info_obj(self) -> GameObject

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fn set_m_cannon_info_obj(self, value: GameObject)

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fn m_cannon_info_obj_list(self) -> List_1<GameObject>

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fn set_m_cannon_info_obj_list(self, value: List_1<GameObject>)

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fn m_details_obj(self) -> GameObject

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fn set_m_details_obj(self, value: GameObject)

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fn m_map_terrain_effects_obj(self) -> GameObject

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fn set_m_map_terrain_effects_obj(self, value: GameObject)

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fn m_map_terrain_effects_point_rect_transform(self) -> RectTransform

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fn set_m_map_terrain_effects_point_rect_transform(self, value: RectTransform)

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fn m_map_terrain_effects_contents_obj(self) -> GameObject

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fn set_m_map_terrain_effects_contents_obj(self, value: GameObject)

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fn m_map_terrain_effects_contents_obj_list(self) -> List_1<GameObject>

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fn set_m_map_terrain_effects_contents_obj_list(self, value: List_1<GameObject>)

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fn m_skill_obj(self) -> GameObject

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fn set_m_skill_obj(self, value: GameObject)

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fn m_skill_point_rect_transform(self) -> RectTransform

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fn set_m_skill_point_rect_transform(self, value: RectTransform)

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fn m_skill_contents_obj(self) -> GameObject

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fn set_m_skill_contents_obj(self, value: GameObject)

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fn m_skill_contents_title_obj(self) -> GameObject

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fn set_m_skill_contents_title_obj(self, value: GameObject)

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fn m_skill_icon_obj(self) -> GameObject

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fn set_m_skill_icon_obj(self, value: GameObject)

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fn m_skill_icon_list(self) -> List_1<GameObject>

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fn set_m_skill_icon_list(self, value: List_1<GameObject>)

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fn m_skill_icon_width(self) -> f32

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fn set_m_skill_icon_width(self, value: f32)

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fn m_is_compress(self) -> bool

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fn set_m_is_compress(self, value: bool)

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fn m_root_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_root_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)

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fn m_map_terrain_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_map_terrain_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_details_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_details_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)

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fn m_map_terrain_effects_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_map_terrain_effects_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_skill_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_skill_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)

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fn m_title_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_title_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)

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fn m_overlap_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_overlap_align_parent(self, value: MapTerrainInfoAlignment_AlignParent)

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fn m_cannon_info_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_cannon_info_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_map_terrain_effects_contents_align_parent( self, ) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_map_terrain_effects_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_skill_contents_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_skill_contents_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_skill_icon_align_parent(self) -> MapTerrainInfoAlignment_AlignParent

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fn set_m_skill_icon_align_parent( self, value: MapTerrainInfoAlignment_AlignParent, )

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fn m_terrain_align_member(self) -> MapTerrainInfoAlignment_AlignMember

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fn set_m_terrain_align_member(self, value: MapTerrainInfoAlignment_AlignMember)

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fn m_skill_contents_title_align_member( self, ) -> MapTerrainInfoAlignment_AlignMember

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fn set_m_skill_contents_title_align_member( self, value: MapTerrainInfoAlignment_AlignMember, )

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fn m_first_left_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>

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fn set_m_first_left_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )

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fn m_first_right_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>

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fn set_m_first_right_list( self, value: List_1<MapTerrainInfoAlignment_AlignMember>, )

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fn m_second_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>

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fn set_m_second_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)

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fn m_third_list(self) -> List_1<MapTerrainInfoAlignment_AlignMember>

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fn set_m_third_list(self, value: List_1<MapTerrainInfoAlignment_AlignMember>)

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fn m_inversion_member_list( self, ) -> List_1<MapTerrainInfoAlignment_InversionMember>

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fn set_m_inversion_member_list( self, value: List_1<MapTerrainInfoAlignment_InversionMember>, )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§