Skip to main content

IMapTerrainInfoAlignment_AlignMemberMethods

Trait IMapTerrainInfoAlignment_AlignMemberMethods 

Source
pub trait IMapTerrainInfoAlignment_AlignMemberMethods: IMapTerrainInfoAlignment_AlignMember {
    // Provided methods
    fn ctor(self, root: impl Into<GameObject>) { ... }
    fn is_active(self) -> bool { ... }
    fn set_pos_x(self, pos_x: impl Into<f32>) { ... }
    fn alignment(
        self,
        rate: impl Into<f32>,
        default_width: impl Into<f32>,
    ) -> (f32, f32) { ... }
}

Provided Methods§

Source

fn ctor(self, root: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

Source

fn is_active(self) -> bool

IsActive() overload

Source

fn set_pos_x(self, pos_x: impl Into<f32>)

SetPosX(f32) overload

Source

fn alignment( self, rate: impl Into<f32>, default_width: impl Into<f32>, ) -> (f32, f32)

Alignment(*mutf32, f32, f32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMapTerrainInfoAlignment_AlignMember> IMapTerrainInfoAlignment_AlignMemberMethods for __T

Available on crate feature app-mapterraininfoalignment only.