pub trait IMapTerrainInfoAlignment_AlignMember: IObject {
Show 22 methods
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_root_rect(self) -> RectTransform { ... }
fn set_m_root_rect(self, value: RectTransform) { ... }
fn m_root_text(self) -> TextMeshProUGUI { ... }
fn set_m_root_text(self, value: TextMeshProUGUI) { ... }
fn m_aling_menber(self) -> MapTerrainInfoAlignmentMember { ... }
fn set_m_aling_menber(self, value: MapTerrainInfoAlignmentMember) { ... }
fn m_title_obj(self) -> GameObject { ... }
fn set_m_title_obj(self, value: GameObject) { ... }
fn m_title_rect(self) -> RectTransform { ... }
fn set_m_title_rect(self, value: RectTransform) { ... }
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_value_obj(self) -> GameObject { ... }
fn set_m_value_obj(self, value: GameObject) { ... }
fn m_value_rect(self) -> RectTransform { ... }
fn set_m_value_rect(self, value: RectTransform) { ... }
fn m_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_value_text(self, value: TextMeshProUGUI) { ... }
fn m_type(self) -> MapTerrainInfoAlignment_AlignMember_Type { ... }
fn set_m_type(self, value: MapTerrainInfoAlignment_AlignMember_Type) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_root_rect(self) -> RectTransform
fn set_m_root_rect(self, value: RectTransform)
fn m_root_text(self) -> TextMeshProUGUI
fn set_m_root_text(self, value: TextMeshProUGUI)
fn m_aling_menber(self) -> MapTerrainInfoAlignmentMember
fn set_m_aling_menber(self, value: MapTerrainInfoAlignmentMember)
fn m_title_obj(self) -> GameObject
fn set_m_title_obj(self, value: GameObject)
fn m_title_rect(self) -> RectTransform
fn set_m_title_rect(self, value: RectTransform)
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_value_obj(self) -> GameObject
fn set_m_value_obj(self, value: GameObject)
fn m_value_rect(self) -> RectTransform
fn set_m_value_rect(self, value: RectTransform)
fn m_value_text(self) -> TextMeshProUGUI
fn set_m_value_text(self, value: TextMeshProUGUI)
fn m_type(self) -> MapTerrainInfoAlignment_AlignMember_Type
fn set_m_type(self, value: MapTerrainInfoAlignment_AlignMember_Type)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.