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IMapTerrainInfoAlignment_AlignMember

Trait IMapTerrainInfoAlignment_AlignMember 

Source
pub trait IMapTerrainInfoAlignment_AlignMember: IObject {
Show 22 methods // Provided methods fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_root_rect(self) -> RectTransform { ... } fn set_m_root_rect(self, value: RectTransform) { ... } fn m_root_text(self) -> TextMeshProUGUI { ... } fn set_m_root_text(self, value: TextMeshProUGUI) { ... } fn m_aling_menber(self) -> MapTerrainInfoAlignmentMember { ... } fn set_m_aling_menber(self, value: MapTerrainInfoAlignmentMember) { ... } fn m_title_obj(self) -> GameObject { ... } fn set_m_title_obj(self, value: GameObject) { ... } fn m_title_rect(self) -> RectTransform { ... } fn set_m_title_rect(self, value: RectTransform) { ... } fn m_title_text(self) -> TextMeshProUGUI { ... } fn set_m_title_text(self, value: TextMeshProUGUI) { ... } fn m_value_obj(self) -> GameObject { ... } fn set_m_value_obj(self, value: GameObject) { ... } fn m_value_rect(self) -> RectTransform { ... } fn set_m_value_rect(self, value: RectTransform) { ... } fn m_value_text(self) -> TextMeshProUGUI { ... } fn set_m_value_text(self, value: TextMeshProUGUI) { ... } fn m_type(self) -> MapTerrainInfoAlignment_AlignMember_Type { ... } fn set_m_type(self, value: MapTerrainInfoAlignment_AlignMember_Type) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§