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IMuscleSitUpFallDataMethods

Trait IMuscleSitUpFallDataMethods 

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pub trait IMuscleSitUpFallDataMethods: IMuscleSitUpFallData {
    // Provided methods
    fn get_id(self) -> Il2CppString { ... }
    fn set_id(self, value: impl Into<Il2CppString>) { ... }
    fn get_level(self) -> i32 { ... }
    fn set_level(self, value: impl Into<i32>) { ... }
    fn get_perfect_limit(self) -> f32 { ... }
    fn set_perfect_limit(self, value: impl Into<f32>) { ... }
    fn get_gain_power(self) -> f32 { ... }
    fn set_gain_power(self, value: impl Into<f32>) { ... }
    fn get_fall_speed(self) -> f32 { ... }
    fn set_fall_speed(self, value: impl Into<f32>) { ... }
    fn ctor(self) { ... }
    fn on_build(self) { ... }
}

Provided Methods§

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fn get_id(self) -> Il2CppString

get_ID() overload

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fn set_id(self, value: impl Into<Il2CppString>)

set_ID(::unity::Il2CppString) overload

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fn get_level(self) -> i32

get_Level() overload

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fn set_level(self, value: impl Into<i32>)

set_Level(i32) overload

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fn get_perfect_limit(self) -> f32

get_PerfectLimit() overload

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fn set_perfect_limit(self, value: impl Into<f32>)

set_PerfectLimit(f32) overload

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fn get_gain_power(self) -> f32

get_GainPower() overload

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fn set_gain_power(self, value: impl Into<f32>)

set_GainPower(f32) overload

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fn get_fall_speed(self) -> f32

get_FallSpeed() overload

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fn set_fall_speed(self, value: impl Into<f32>)

set_FallSpeed(f32) overload

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fn ctor(self)

.ctor() overload

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fn on_build(self)

OnBuild() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMuscleSitUpFallData> IMuscleSitUpFallDataMethods for __T

Available on crate feature app-musclesitupfalldata only.