pub trait IMuscleSitUpFallDataMethods: IMuscleSitUpFallData {
// Provided methods
fn get_id(self) -> Il2CppString { ... }
fn set_id(self, value: impl Into<Il2CppString>) { ... }
fn get_level(self) -> i32 { ... }
fn set_level(self, value: impl Into<i32>) { ... }
fn get_perfect_limit(self) -> f32 { ... }
fn set_perfect_limit(self, value: impl Into<f32>) { ... }
fn get_gain_power(self) -> f32 { ... }
fn set_gain_power(self, value: impl Into<f32>) { ... }
fn get_fall_speed(self) -> f32 { ... }
fn set_fall_speed(self, value: impl Into<f32>) { ... }
fn ctor(self) { ... }
fn on_build(self) { ... }
}Provided Methods§
Sourcefn get_id(self) -> Il2CppString
fn get_id(self) -> Il2CppString
get_ID() overload
Sourcefn set_id(self, value: impl Into<Il2CppString>)
fn set_id(self, value: impl Into<Il2CppString>)
set_ID(::unity::Il2CppString) overload
Sourcefn get_perfect_limit(self) -> f32
fn get_perfect_limit(self) -> f32
get_PerfectLimit() overload
Sourcefn set_perfect_limit(self, value: impl Into<f32>)
fn set_perfect_limit(self, value: impl Into<f32>)
set_PerfectLimit(f32) overload
Sourcefn get_gain_power(self) -> f32
fn get_gain_power(self) -> f32
get_GainPower() overload
Sourcefn set_gain_power(self, value: impl Into<f32>)
fn set_gain_power(self, value: impl Into<f32>)
set_GainPower(f32) overload
Sourcefn get_fall_speed(self) -> f32
fn get_fall_speed(self) -> f32
get_FallSpeed() overload
Sourcefn set_fall_speed(self, value: impl Into<f32>)
fn set_fall_speed(self, value: impl Into<f32>)
set_FallSpeed(f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMuscleSitUpFallData> IMuscleSitUpFallDataMethods for __T
Available on crate feature
app-musclesitupfalldata only.