pub trait IMyRoomEventBehaviour: IPlayableBehaviour {
// Provided methods
fn event_type(self) -> MyRoomEventClip_EventClipType { ... }
fn set_event_type(self, value: MyRoomEventClip_EventClipType) { ... }
fn event_name(self) -> Il2CppString { ... }
fn set_event_name(self, value: Il2CppString) { ... }
fn event_layer(self) -> MyRoomEventClip_EventClipLayer { ... }
fn set_event_layer(self, value: MyRoomEventClip_EventClipLayer) { ... }
fn is_out(self) -> bool { ... }
fn set_is_out(self, value: bool) { ... }
fn effect_object(self) -> GameObject { ... }
fn set_effect_object(self, value: GameObject) { ... }
fn sound_handle(self) -> GameSound_Handle { ... }
fn set_sound_handle(self, value: GameSound_Handle) { ... }
}Provided Methods§
fn event_type(self) -> MyRoomEventClip_EventClipType
fn set_event_type(self, value: MyRoomEventClip_EventClipType)
fn event_name(self) -> Il2CppString
fn set_event_name(self, value: Il2CppString)
fn event_layer(self) -> MyRoomEventClip_EventClipLayer
fn set_event_layer(self, value: MyRoomEventClip_EventClipLayer)
fn is_out(self) -> bool
fn set_is_out(self, value: bool)
fn effect_object(self) -> GameObject
fn set_effect_object(self, value: GameObject)
fn sound_handle(self) -> GameSound_Handle
fn set_sound_handle(self, value: GameSound_Handle)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.