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IMyRoomEventBehaviour

Trait IMyRoomEventBehaviour 

Source
pub trait IMyRoomEventBehaviour: IPlayableBehaviour {
    // Provided methods
    fn event_type(self) -> MyRoomEventClip_EventClipType { ... }
    fn set_event_type(self, value: MyRoomEventClip_EventClipType) { ... }
    fn event_name(self) -> Il2CppString { ... }
    fn set_event_name(self, value: Il2CppString) { ... }
    fn event_layer(self) -> MyRoomEventClip_EventClipLayer { ... }
    fn set_event_layer(self, value: MyRoomEventClip_EventClipLayer) { ... }
    fn is_out(self) -> bool { ... }
    fn set_is_out(self, value: bool) { ... }
    fn effect_object(self) -> GameObject { ... }
    fn set_effect_object(self, value: GameObject) { ... }
    fn sound_handle(self) -> GameSound_Handle { ... }
    fn set_sound_handle(self, value: GameSound_Handle) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§