pub trait IMyRoomPhaseBehaviourMethods: IMyRoomPhaseBehaviour {
// Provided methods
fn on_behaviour_play(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
) { ... }
fn on_behaviour_pause(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_behaviour_play(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
)
fn on_behaviour_play( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )
OnBehaviourPlay(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
Sourcefn on_behaviour_pause(
self,
playable: impl Into<Playable>,
info: impl Into<FrameData>,
)
fn on_behaviour_pause( self, playable: impl Into<Playable>, info: impl Into<FrameData>, )
OnBehaviourPause(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMyRoomPhaseBehaviour> IMyRoomPhaseBehaviourMethods for __T
Available on crate feature
app-myroomphasebehaviour only.