pub trait IMyRoomWakeupSelectMenuItemMethods: IMyRoomWakeupSelectMenuItem {
Show 20 methods
// Provided methods
fn get_is_selected(self) -> bool { ... }
fn set_is_selected(self, value: impl Into<bool>) { ... }
fn get_is_talk(self) -> bool { ... }
fn set_is_talk(self, value: impl Into<bool>) { ... }
fn get_cursor(self) -> MyRoomWakeupSelectRoot_CursorTop { ... }
fn get_is_blank(self) -> bool { ... }
fn get_is_a_plus(self) -> bool { ... }
fn get_command_color(self) -> Color { ... }
fn can_start(
self,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) -> bool { ... }
fn get_sort_order(self) -> i32 { ... }
fn get_open_count(self) -> i32 { ... }
fn ctor(self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>) { ... }
fn update_talk(self) { ... }
fn build_attribute(self) -> BasicMenuItem_Attribute { ... }
fn on_select(self) { ... }
fn a_call(self) -> BasicMenu_Result { ... }
fn start_rank_select(
self,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) { ... }
fn b_call(self) -> BasicMenu_Result { ... }
fn get_unit_l(self) -> Unit { ... }
fn get_unit_r(self) -> Unit { ... }
}Provided Methods§
Sourcefn get_is_selected(self) -> bool
fn get_is_selected(self) -> bool
get_IsSelected() overload
Sourcefn set_is_selected(self, value: impl Into<bool>)
fn set_is_selected(self, value: impl Into<bool>)
set_IsSelected(bool) overload
Sourcefn get_is_talk(self) -> bool
fn get_is_talk(self) -> bool
get_IsTalk() overload
Sourcefn set_is_talk(self, value: impl Into<bool>)
fn set_is_talk(self, value: impl Into<bool>)
set_IsTalk(bool) overload
Sourcefn get_cursor(self) -> MyRoomWakeupSelectRoot_CursorTop
fn get_cursor(self) -> MyRoomWakeupSelectRoot_CursorTop
get_Cursor() overload
Sourcefn get_is_blank(self) -> bool
fn get_is_blank(self) -> bool
get_IsBlank() overload
Sourcefn get_is_a_plus(self) -> bool
fn get_is_a_plus(self) -> bool
get_IsAPlus() overload
Sourcefn get_command_color(self) -> Color
fn get_command_color(self) -> Color
GetCommandColor() overload
Sourcefn can_start(
self,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
) -> bool
fn can_start( self, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, ) -> bool
CanStart(crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload
Sourcefn get_sort_order(self) -> i32
fn get_sort_order(self) -> i32
GetSortOrder() overload
Sourcefn get_open_count(self) -> i32
fn get_open_count(self) -> i32
GetOpenCount() overload
Sourcefn ctor(self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>)
fn ctor(self, unit_l: impl Into<Unit>, unit_r: impl Into<Unit>)
.ctor(crate::app::unit::Unit, crate::app::unit::Unit) overload
Sourcefn update_talk(self)
fn update_talk(self)
UpdateTalk() overload
Sourcefn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overload
Sourcefn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overload
Sourcefn start_rank_select(
self,
level: impl Into<RelianceData_Level>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
)
fn start_rank_select( self, level: impl Into<RelianceData_Level>, pattern: impl Into<GameSound_WakeupVoicePattern>, )
StartRankSelect(crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoicePattern) overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Sourcefn get_unit_l(self) -> Unit
fn get_unit_l(self) -> Unit
GetUnitL() overload
Sourcefn get_unit_r(self) -> Unit
fn get_unit_r(self) -> Unit
GetUnitR() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMyRoomWakeupSelectMenuItem> IMyRoomWakeupSelectMenuItemMethods for __T
app-myroomwakeupselectmenuitem only.