pub trait IMyRoomWakeupSelectMenuItemContent: IBasicMenuItemContent {
Show 16 methods
// Provided methods
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
fn m_name(self) -> GameObject { ... }
fn set_m_name(self, value: GameObject) { ... }
fn m_rank_objects(self) -> Array<GameObject> { ... }
fn set_m_rank_objects(self, value: Array<GameObject>) { ... }
fn m_frame(self) -> GameObject { ... }
fn set_m_frame(self, value: GameObject) { ... }
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
fn m_rank_images(self) -> Array<Image> { ... }
fn set_m_rank_images(self, value: Array<Image>) { ... }
fn m_rank_images_base(self) -> Array<Image> { ... }
fn set_m_rank_images_base(self, value: Array<Image>) { ... }
fn m_rank_images_number(self) -> Array<TextMeshProUGUI> { ... }
fn set_m_rank_images_number(self, value: Array<TextMeshProUGUI>) { ... }
}Provided Methods§
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_name(self) -> GameObject
fn set_m_name(self, value: GameObject)
fn m_rank_objects(self) -> Array<GameObject>
fn set_m_rank_objects(self, value: Array<GameObject>)
fn m_frame(self) -> GameObject
fn set_m_frame(self, value: GameObject)
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_rank_images(self) -> Array<Image>
fn set_m_rank_images(self, value: Array<Image>)
fn m_rank_images_base(self) -> Array<Image>
fn set_m_rank_images_base(self, value: Array<Image>)
fn m_rank_images_number(self) -> Array<TextMeshProUGUI>
fn set_m_rank_images_number(self, value: Array<TextMeshProUGUI>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.