Skip to main content

IMyRoomWakeupSelectSequence

Trait IMyRoomWakeupSelectSequence 

Source
pub trait IMyRoomWakeupSelectSequence: ISingletonProcInst_1<MyRoomWakeupSelectSequence> {
    // Provided methods
    fn m_main_content(self) -> GameObject { ... }
    fn set_m_main_content(self, value: GameObject) { ... }
    fn m_reserve_pid(self) -> Il2CppString { ... }
    fn set_m_reserve_pid(self, value: Il2CppString) { ... }
    fn m_reserve_pattern(self) -> GameSound_WakeupVoicePattern { ... }
    fn set_m_reserve_pattern(self, value: GameSound_WakeupVoicePattern) { ... }
    fn m_reserve_level(self) -> RelianceData_Level { ... }
    fn set_m_reserve_level(self, value: RelianceData_Level) { ... }
    fn m_tmp_select(self) -> i32 { ... }
    fn set_m_tmp_select(self, value: i32) { ... }
    fn m_tmp_scroll(self) -> i32 { ... }
    fn set_m_tmp_scroll(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§