pub trait IMyRoomWakeupSelectSequence: ISingletonProcInst_1<MyRoomWakeupSelectSequence> {
// Provided methods
fn m_main_content(self) -> GameObject { ... }
fn set_m_main_content(self, value: GameObject) { ... }
fn m_reserve_pid(self) -> Il2CppString { ... }
fn set_m_reserve_pid(self, value: Il2CppString) { ... }
fn m_reserve_pattern(self) -> GameSound_WakeupVoicePattern { ... }
fn set_m_reserve_pattern(self, value: GameSound_WakeupVoicePattern) { ... }
fn m_reserve_level(self) -> RelianceData_Level { ... }
fn set_m_reserve_level(self, value: RelianceData_Level) { ... }
fn m_tmp_select(self) -> i32 { ... }
fn set_m_tmp_select(self, value: i32) { ... }
fn m_tmp_scroll(self) -> i32 { ... }
fn set_m_tmp_scroll(self, value: i32) { ... }
}Provided Methods§
fn m_main_content(self) -> GameObject
fn set_m_main_content(self, value: GameObject)
fn m_reserve_pid(self) -> Il2CppString
fn set_m_reserve_pid(self, value: Il2CppString)
fn m_reserve_pattern(self) -> GameSound_WakeupVoicePattern
fn set_m_reserve_pattern(self, value: GameSound_WakeupVoicePattern)
fn m_reserve_level(self) -> RelianceData_Level
fn set_m_reserve_level(self, value: RelianceData_Level)
fn m_tmp_select(self) -> i32
fn set_m_tmp_select(self, value: i32)
fn m_tmp_scroll(self) -> i32
fn set_m_tmp_scroll(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.