pub trait IPhotographCameraController: IObject {
Show 20 methods
// Provided methods
fn m_is_enable(self) -> bool { ... }
fn set_m_is_enable(self, value: bool) { ... }
fn m_is_photograph_mode(self) -> bool { ... }
fn set_m_is_photograph_mode(self, value: bool) { ... }
fn m_parameter_list(self) -> List_1<PhotographCameraParameter> { ... }
fn set_m_parameter_list(self, value: List_1<PhotographCameraParameter>) { ... }
fn m_current_parameter(self) -> PhotographCameraParameter { ... }
fn set_m_current_parameter(self, value: PhotographCameraParameter) { ... }
fn m_move_x(self) -> InterpolatorFloat { ... }
fn set_m_move_x(self, value: InterpolatorFloat) { ... }
fn m_move_y(self) -> InterpolatorFloat { ... }
fn set_m_move_y(self, value: InterpolatorFloat) { ... }
fn m_angle_y(self) -> InterpolatorRotation { ... }
fn set_m_angle_y(self, value: InterpolatorRotation) { ... }
fn m_fov(self) -> InterpolatorFloat { ... }
fn set_m_fov(self, value: InterpolatorFloat) { ... }
fn m_dispos_manager(self) -> PhotographDisposManager { ... }
fn set_m_dispos_manager(self, value: PhotographDisposManager) { ... }
fn flg(self) -> bool { ... }
fn set_flg(self, value: bool) { ... }
}Provided Methods§
fn m_is_enable(self) -> bool
fn set_m_is_enable(self, value: bool)
fn m_is_photograph_mode(self) -> bool
fn set_m_is_photograph_mode(self, value: bool)
fn m_parameter_list(self) -> List_1<PhotographCameraParameter>
fn set_m_parameter_list(self, value: List_1<PhotographCameraParameter>)
fn m_current_parameter(self) -> PhotographCameraParameter
fn set_m_current_parameter(self, value: PhotographCameraParameter)
fn m_move_x(self) -> InterpolatorFloat
fn set_m_move_x(self, value: InterpolatorFloat)
fn m_move_y(self) -> InterpolatorFloat
fn set_m_move_y(self, value: InterpolatorFloat)
fn m_angle_y(self) -> InterpolatorRotation
fn set_m_angle_y(self, value: InterpolatorRotation)
fn m_fov(self) -> InterpolatorFloat
fn set_m_fov(self, value: InterpolatorFloat)
fn m_dispos_manager(self) -> PhotographDisposManager
fn set_m_dispos_manager(self, value: PhotographDisposManager)
fn flg(self) -> bool
fn set_flg(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.