pub struct PhotographDisposManager(/* private fields */);Expand description
IL2CPP class: App.PhotographDisposManager
Inherits: Object
Implementations§
Source§impl PhotographDisposManager
impl PhotographDisposManager
pub fn s_active_effect_path() -> Il2CppString
pub fn set_s_active_effect_path(value: Il2CppString)
pub fn s_inactive_effect_path() -> Il2CppString
pub fn set_s_inactive_effect_path(value: Il2CppString)
pub fn s_anime_controller_path_list() -> Array<Il2CppString>
pub fn set_s_anime_controller_path_list(value: Array<Il2CppString>)
Source§impl PhotographDisposManager
impl PhotographDisposManager
Sourcepub fn load_resource()
pub fn load_resource()
LoadResource() overload
Sourcepub fn is_loading_resource() -> bool
pub fn is_loading_resource() -> bool
IsLoadingResource() overload
Sourcepub fn unload_resource()
pub fn unload_resource()
UnloadResource() overload
Source§impl PhotographDisposManager
impl PhotographDisposManager
pub fn get_dispos_info_list_method_info() -> &'static MethodInfo
pub fn get_current_dispos_info_method_info() -> &'static MethodInfo
pub fn get_current_dispos_idx_method_info() -> &'static MethodInfo
pub fn get_current_dispos_effect_method_info() -> &'static MethodInfo
pub fn set_up_method_info() -> &'static MethodInfo
pub fn is_loading_character_method_info() -> &'static MethodInfo
pub fn random_dispos_method_info() -> &'static MethodInfo
pub fn change_acc_method_info() -> &'static MethodInfo
pub fn change_acc_2_method_info() -> &'static MethodInfo
pub fn edit_dispos_method_info() -> &'static MethodInfo
pub fn decision_dispos_method_info() -> &'static MethodInfo
pub fn cancel_dispos_method_info() -> &'static MethodInfo
pub fn dispos_effect_fade_in_method_info() -> &'static MethodInfo
pub fn dispos_effect_fade_out_method_info() -> &'static MethodInfo
pub fn change_dispos_method_info() -> &'static MethodInfo
pub fn change_is_look_at_camera_method_info() -> &'static MethodInfo
pub fn reset_look_at_rate_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn load_resource_method_info() -> &'static MethodInfo
pub fn is_loading_resource_method_info() -> &'static MethodInfo
pub fn unload_resource_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for PhotographDisposManager
impl Clone for PhotographDisposManager
Source§fn clone(&self) -> PhotographDisposManager
fn clone(&self) -> PhotographDisposManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PhotographDisposManager
impl FromIlInstance for PhotographDisposManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IPhotographDisposManager for PhotographDisposManager
impl IPhotographDisposManager for PhotographDisposManager
fn m_dispos_info_list(self) -> List_1<PhotographDisposInfo>
fn set_m_dispos_info_list(self, value: List_1<PhotographDisposInfo>)
fn m_current_dispos_info(self) -> PhotographDisposInfo
fn set_m_current_dispos_info(self, value: PhotographDisposInfo)
fn m_is_record_dispos(self) -> bool
fn set_m_is_record_dispos(self, value: bool)
fn m_characte_id_old(self) -> Il2CppString
fn set_m_characte_id_old(self, value: Il2CppString)
fn m_pause_data_old(self) -> PhotographPauseData
fn set_m_pause_data_old(self, value: PhotographPauseData)
fn m_dispos_effect_list(self) -> List_1<GameObject>
fn set_m_dispos_effect_list(self, value: List_1<GameObject>)
fn m_body_acc_data_old(self) -> AccessoryData
fn set_m_body_acc_data_old(self, value: AccessoryData)
fn m_face_acc_data_old(self) -> AccessoryData
fn set_m_face_acc_data_old(self, value: AccessoryData)
fn m_weapon_data_old(self) -> ItemData
fn set_m_weapon_data_old(self, value: ItemData)
impl Copy for PhotographDisposManager
impl IObject for PhotographDisposManager
Auto Trait Implementations§
impl Freeze for PhotographDisposManager
impl RefUnwindSafe for PhotographDisposManager
impl !Send for PhotographDisposManager
impl !Sync for PhotographDisposManager
impl Unpin for PhotographDisposManager
impl UnwindSafe for PhotographDisposManager
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Source§impl<__T> IPhotographDisposManagerMethods for __Twhere
__T: IPhotographDisposManager,
impl<__T> IPhotographDisposManagerMethods for __Twhere
__T: IPhotographDisposManager,
Source§fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo>
fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo>
get_DisposInfoList() overloadSource§fn get_current_dispos_info(self) -> PhotographDisposInfo
fn get_current_dispos_info(self) -> PhotographDisposInfo
get_CurrentDisposInfo() overloadSource§fn get_current_dispos_idx(self) -> i32
fn get_current_dispos_idx(self) -> i32
get_CurrentDisposIdx() overloadSource§fn get_current_dispos_effect(self) -> GameObject
fn get_current_dispos_effect(self) -> GameObject
get_CurrentDisposEffect() overloadSource§fn set_up(
self,
select_spot: impl Into<PhotographSpotData>,
current_spot: impl Into<GameObject>,
)
fn set_up( self, select_spot: impl Into<PhotographSpotData>, current_spot: impl Into<GameObject>, )
SetUp(crate::app::photographspotdata::PhotographSpotData, crate::unity_engine::gameobject::GameObject) overloadSource§fn is_loading_character(self) -> bool
fn is_loading_character(self) -> bool
IsLoadingCharacter() overloadSource§fn random_dispos(self)
fn random_dispos(self)
RandomDispos() overloadSource§fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>)
fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>)
ChangeAcc(bool, bool) overloadSource§fn change_acc_2(
self,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
)
fn change_acc_2( self, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, )
ChangeAcc(crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData) overloadSource§fn edit_dispos(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
weapon_data: impl Into<ItemData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
is_random: impl Into<bool>,
)
fn edit_dispos( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, weapon_data: impl Into<ItemData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, is_random: impl Into<bool>, )
EditDispos(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::itemdata::ItemData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, bool) overloadSource§fn decision_dispos(self)
fn decision_dispos(self)
DecisionDispos() overloadSource§fn cancel_dispos(self)
fn cancel_dispos(self)
CancelDispos() overloadSource§fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>)
fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>)
DisposEffectFadeIn(bool) overloadSource§fn dispos_effect_fade_out(self)
fn dispos_effect_fade_out(self)
DisposEffectFadeOut() overloadSource§fn change_dispos(self, is_trigger: impl Into<bool>, is_next: impl Into<bool>)
fn change_dispos(self, is_trigger: impl Into<bool>, is_next: impl Into<bool>)
ChangeDispos(bool, bool) overloadSource§fn change_is_look_at_camera(self)
fn change_is_look_at_camera(self)
ChangeIsLookAtCamera() overloadSource§fn reset_look_at_rate(self)
fn reset_look_at_rate(self)
ResetLookAtRate() overload