pub trait IPhotographDisposManager: IObject {
Show 18 methods
// Provided methods
fn m_dispos_info_list(self) -> List_1<PhotographDisposInfo> { ... }
fn set_m_dispos_info_list(self, value: List_1<PhotographDisposInfo>) { ... }
fn m_current_dispos_info(self) -> PhotographDisposInfo { ... }
fn set_m_current_dispos_info(self, value: PhotographDisposInfo) { ... }
fn m_is_record_dispos(self) -> bool { ... }
fn set_m_is_record_dispos(self, value: bool) { ... }
fn m_characte_id_old(self) -> Il2CppString { ... }
fn set_m_characte_id_old(self, value: Il2CppString) { ... }
fn m_pause_data_old(self) -> PhotographPauseData { ... }
fn set_m_pause_data_old(self, value: PhotographPauseData) { ... }
fn m_dispos_effect_list(self) -> List_1<GameObject> { ... }
fn set_m_dispos_effect_list(self, value: List_1<GameObject>) { ... }
fn m_body_acc_data_old(self) -> AccessoryData { ... }
fn set_m_body_acc_data_old(self, value: AccessoryData) { ... }
fn m_face_acc_data_old(self) -> AccessoryData { ... }
fn set_m_face_acc_data_old(self, value: AccessoryData) { ... }
fn m_weapon_data_old(self) -> ItemData { ... }
fn set_m_weapon_data_old(self, value: ItemData) { ... }
}Provided Methods§
fn m_dispos_info_list(self) -> List_1<PhotographDisposInfo>
fn set_m_dispos_info_list(self, value: List_1<PhotographDisposInfo>)
fn m_current_dispos_info(self) -> PhotographDisposInfo
fn set_m_current_dispos_info(self, value: PhotographDisposInfo)
fn m_is_record_dispos(self) -> bool
fn set_m_is_record_dispos(self, value: bool)
fn m_characte_id_old(self) -> Il2CppString
fn set_m_characte_id_old(self, value: Il2CppString)
fn m_pause_data_old(self) -> PhotographPauseData
fn set_m_pause_data_old(self, value: PhotographPauseData)
fn m_dispos_effect_list(self) -> List_1<GameObject>
fn set_m_dispos_effect_list(self, value: List_1<GameObject>)
fn m_body_acc_data_old(self) -> AccessoryData
fn set_m_body_acc_data_old(self, value: AccessoryData)
fn m_face_acc_data_old(self) -> AccessoryData
fn set_m_face_acc_data_old(self, value: AccessoryData)
fn m_weapon_data_old(self) -> ItemData
fn set_m_weapon_data_old(self, value: ItemData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.