Skip to main content

IPhotographDisposManager

Trait IPhotographDisposManager 

Source
pub trait IPhotographDisposManager: IObject {
Show 18 methods // Provided methods fn m_dispos_info_list(self) -> List_1<PhotographDisposInfo> { ... } fn set_m_dispos_info_list(self, value: List_1<PhotographDisposInfo>) { ... } fn m_current_dispos_info(self) -> PhotographDisposInfo { ... } fn set_m_current_dispos_info(self, value: PhotographDisposInfo) { ... } fn m_is_record_dispos(self) -> bool { ... } fn set_m_is_record_dispos(self, value: bool) { ... } fn m_characte_id_old(self) -> Il2CppString { ... } fn set_m_characte_id_old(self, value: Il2CppString) { ... } fn m_pause_data_old(self) -> PhotographPauseData { ... } fn set_m_pause_data_old(self, value: PhotographPauseData) { ... } fn m_dispos_effect_list(self) -> List_1<GameObject> { ... } fn set_m_dispos_effect_list(self, value: List_1<GameObject>) { ... } fn m_body_acc_data_old(self) -> AccessoryData { ... } fn set_m_body_acc_data_old(self, value: AccessoryData) { ... } fn m_face_acc_data_old(self) -> AccessoryData { ... } fn set_m_face_acc_data_old(self, value: AccessoryData) { ... } fn m_weapon_data_old(self) -> ItemData { ... } fn set_m_weapon_data_old(self, value: ItemData) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§