pub struct PhotographDisposInfo(/* private fields */);Expand description
IL2CPP class: App.PhotographDisposInfo
Inherits: Object
Implementations§
Source§impl PhotographDisposInfo
impl PhotographDisposInfo
pub fn s_fruits_path() -> Il2CppString
pub fn set_s_fruits_path(value: Il2CppString)
pub fn s_water_can_path() -> Il2CppString
pub fn set_s_water_can_path(value: Il2CppString)
pub fn s_brush_path() -> Il2CppString
pub fn set_s_brush_path(value: Il2CppString)
Source§impl PhotographDisposInfo
impl PhotographDisposInfo
pub fn get_pause_group_name_list_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn get_is_loading_method_info() -> &'static MethodInfo
pub fn get_character_id_list_method_info() -> &'static MethodInfo
pub fn get_current_character_id_method_info() -> &'static MethodInfo
pub fn set_current_character_id_method_info() -> &'static MethodInfo
pub fn get_chara_type_method_info() -> &'static MethodInfo
pub fn get_pause_data_list_method_info() -> &'static MethodInfo
pub fn get_current_pause_data_method_info() -> &'static MethodInfo
pub fn get_is_look_at_camera_method_info() -> &'static MethodInfo
pub fn set_is_look_at_camera_method_info() -> &'static MethodInfo
pub fn set_look_at_rate_method_info() -> &'static MethodInfo
pub fn get_body_acc_data_list_method_info() -> &'static MethodInfo
pub fn set_body_acc_data_list_method_info() -> &'static MethodInfo
pub fn get_body_acc_data_method_info() -> &'static MethodInfo
pub fn set_body_acc_data_method_info() -> &'static MethodInfo
pub fn get_face_acc_data_list_method_info() -> &'static MethodInfo
pub fn set_face_acc_data_list_method_info() -> &'static MethodInfo
pub fn get_face_acc_data_method_info() -> &'static MethodInfo
pub fn set_face_acc_data_method_info() -> &'static MethodInfo
pub fn get_weapon_data_list_method_info() -> &'static MethodInfo
pub fn set_weapon_data_list_method_info() -> &'static MethodInfo
pub fn get_weapon_data_method_info() -> &'static MethodInfo
pub fn set_weapon_data_method_info() -> &'static MethodInfo
pub fn set_is_visible_method_info() -> &'static MethodInfo
pub fn get_female_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_random_pause_method_info() -> &'static MethodInfo
pub fn set_up_character_method_info() -> &'static MethodInfo
pub fn update_look_method_info() -> &'static MethodInfo
pub fn init_character_method_info() -> &'static MethodInfo
pub fn set_up_pause_method_info() -> &'static MethodInfo
pub fn setup_weapon_method_info() -> &'static MethodInfo
pub fn destroy_weapon_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl PhotographDisposInfo
impl PhotographDisposInfo
Sourcepub fn new(
locator: GameObject,
select_spot: PhotographSpotData,
locator_no: i32,
anime_controller_dic: Dictionary_2<Il2CppString, RuntimeAnimatorController>,
) -> Self
pub fn new( locator: GameObject, select_spot: PhotographSpotData, locator_no: i32, anime_controller_dic: Dictionary_2<Il2CppString, RuntimeAnimatorController>, ) -> Self
.ctor(crate::unity_engine::gameobject::GameObject, crate::app::photographspotdata::PhotographSpotData, i32, crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController>) — overload selector
Trait Implementations§
Source§impl ClassIdentity for PhotographDisposInfo
impl ClassIdentity for PhotographDisposInfo
Source§impl Clone for PhotographDisposInfo
impl Clone for PhotographDisposInfo
Source§fn clone(&self) -> PhotographDisposInfo
fn clone(&self) -> PhotographDisposInfo
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PhotographDisposInfo
impl FromIlInstance for PhotographDisposInfo
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IPhotographDisposInfo for PhotographDisposInfo
impl IPhotographDisposInfo for PhotographDisposInfo
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_locator(self) -> GameObject
fn set_m_locator(self, value: GameObject)
fn m_look_target(self) -> GameObject
fn set_m_look_target(self, value: GameObject)
fn m_pause_group_name_list(self) -> Array<Il2CppString>
fn set_m_pause_group_name_list(self, value: Array<Il2CppString>)
fn m_anime_controller_dic( self, ) -> Dictionary_2<Il2CppString, RuntimeAnimatorController>
fn set_m_anime_controller_dic( self, value: Dictionary_2<Il2CppString, RuntimeAnimatorController>, )
fn m_flag(self) -> PhotographDisposInfo_FlagField
fn set_m_flag(self, value: PhotographDisposInfo_FlagField)
fn m_is_loading_character(self) -> bool
fn set_m_is_loading_character(self, value: bool)
fn m_character_id_list(self) -> List_1<Il2CppString>
fn set_m_character_id_list(self, value: List_1<Il2CppString>)
fn m_current_character_id(self) -> Il2CppString
fn set_m_current_character_id(self, value: Il2CppString)
fn m_character_type(self) -> PhotographDisposInfo_CharacterType
fn set_m_character_type(self, value: PhotographDisposInfo_CharacterType)
fn m_character_cmp(self) -> Character
fn set_m_character_cmp(self, value: Character)
fn m_is_look_at_camera(self) -> bool
fn set_m_is_look_at_camera(self, value: bool)
fn m_look_at_rate(self) -> f32
fn set_m_look_at_rate(self, value: f32)
fn m_look_at_ik_eye(self) -> LookAtIK
fn set_m_look_at_ik_eye(self, value: LookAtIK)
fn m_look_at_ik_body(self) -> LookAtIK
fn set_m_look_at_ik_body(self, value: LookAtIK)
fn m_pause_data_list(self) -> List_1<PhotographPauseData>
fn set_m_pause_data_list(self, value: List_1<PhotographPauseData>)
fn m_current_pause_data(self) -> PhotographPauseData
fn set_m_current_pause_data(self, value: PhotographPauseData)
fn m_hold_item(self) -> GameObject
fn set_m_hold_item(self, value: GameObject)
fn m_hold_weapon(self) -> GameObject
fn set_m_hold_weapon(self, value: GameObject)
fn m_hold_weapon_data(self) -> ItemData
fn set_m_hold_weapon_data(self, value: ItemData)
fn m_hold_weapon_path(self) -> Il2CppString
fn set_m_hold_weapon_path(self, value: Il2CppString)
fn m_is_loading_weapon(self) -> bool
fn set_m_is_loading_weapon(self, value: bool)
impl Copy for PhotographDisposInfo
impl IObject for PhotographDisposInfo
Auto Trait Implementations§
impl Freeze for PhotographDisposInfo
impl RefUnwindSafe for PhotographDisposInfo
impl !Send for PhotographDisposInfo
impl !Sync for PhotographDisposInfo
impl Unpin for PhotographDisposInfo
impl UnwindSafe for PhotographDisposInfo
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Source§impl<__T> IPhotographDisposInfoMethods for __Twhere
__T: IPhotographDisposInfo,
impl<__T> IPhotographDisposInfoMethods for __Twhere
__T: IPhotographDisposInfo,
Source§fn get_pause_group_name_list(self) -> Array<Il2CppString>
fn get_pause_group_name_list(self) -> Array<Il2CppString>
get_PauseGroupNameList() overloadSource§fn get_flag(self) -> PhotographDisposInfo_FlagField
fn get_flag(self) -> PhotographDisposInfo_FlagField
get_Flag() overloadSource§fn get_is_loading(self) -> bool
fn get_is_loading(self) -> bool
get_IsLoading() overloadSource§fn get_character_id_list(self) -> List_1<Il2CppString>
fn get_character_id_list(self) -> List_1<Il2CppString>
get_CharacterIdList() overloadSource§fn get_current_character_id(self) -> Il2CppString
fn get_current_character_id(self) -> Il2CppString
get_CurrentCharacterId() overloadSource§fn set_current_character_id(self, value: impl Into<Il2CppString>)
fn set_current_character_id(self, value: impl Into<Il2CppString>)
set_CurrentCharacterId(::unity::Il2CppString) overloadSource§fn get_chara_type(self) -> PhotographDisposInfo_CharacterType
fn get_chara_type(self) -> PhotographDisposInfo_CharacterType
get_CharaType() overloadSource§fn get_pause_data_list(self) -> List_1<PhotographPauseData>
fn get_pause_data_list(self) -> List_1<PhotographPauseData>
get_PauseDataList() overloadSource§fn get_current_pause_data(self) -> PhotographPauseData
fn get_current_pause_data(self) -> PhotographPauseData
get_CurrentPauseData() overloadSource§fn get_is_look_at_camera(self) -> bool
fn get_is_look_at_camera(self) -> bool
get_IsLookAtCamera() overloadSource§fn set_is_look_at_camera(self, value: impl Into<bool>)
fn set_is_look_at_camera(self, value: impl Into<bool>)
set_IsLookAtCamera(bool) overloadSource§fn set_look_at_rate(self, value: impl Into<f32>)
fn set_look_at_rate(self, value: impl Into<f32>)
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fn get_face_acc_data_list(self) -> List_1<AccessoryData>
get_FaceAccDataList() overloadSource§fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
set_FaceAccDataList(crate::system::collections::generic::list_1::List_1<crate::app::accessorydata::AccessoryData>) overloadSource§fn get_face_acc_data(self) -> AccessoryData
fn get_face_acc_data(self) -> AccessoryData
get_FaceAccData() overloadSource§fn set_face_acc_data(self, value: impl Into<AccessoryData>)
fn set_face_acc_data(self, value: impl Into<AccessoryData>)
set_FaceAccData(crate::app::accessorydata::AccessoryData) overloadSource§fn get_weapon_data_list(self) -> List_1<ItemData>
fn get_weapon_data_list(self) -> List_1<ItemData>
get_WeaponDataList() overloadSource§fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>)
fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>)
set_WeaponDataList(crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>) overloadSource§fn get_weapon_data(self) -> ItemData
fn get_weapon_data(self) -> ItemData
get_WeaponData() overloadSource§fn set_weapon_data(self, value: impl Into<ItemData>)
fn set_weapon_data(self, value: impl Into<ItemData>)
set_WeaponData(crate::app::itemdata::ItemData) overloadSource§fn set_is_visible(self, value: impl Into<bool>)
fn set_is_visible(self, value: impl Into<bool>)
set_IsVisible(bool) overloadSource§fn get_female(self) -> AccessoryShopUtility_Female
fn get_female(self) -> AccessoryShopUtility_Female
get_Female() overloadSource§fn ctor(
self,
locator: impl Into<GameObject>,
select_spot: impl Into<PhotographSpotData>,
locator_no: impl Into<i32>,
anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>,
)
fn ctor( self, locator: impl Into<GameObject>, select_spot: impl Into<PhotographSpotData>, locator_no: impl Into<i32>, anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>, )
.ctor(crate::unity_engine::gameobject::GameObject, crate::app::photographspotdata::PhotographSpotData, i32, crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController>) overloadSource§fn get_random_pause(
self,
chara_id: impl Into<Il2CppString>,
) -> PhotographPauseData
fn get_random_pause( self, chara_id: impl Into<Il2CppString>, ) -> PhotographPauseData
GetRandomPause(::unity::Il2CppString) overloadSource§fn set_up_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
)
fn set_up_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )
SetUpCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overloadSource§fn update_look(self)
fn update_look(self)
UpdateLook() overloadSource§fn init_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
)
fn init_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )
InitCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overloadSource§fn set_up_pause(self)
fn set_up_pause(self)
SetUpPause() overloadSource§fn setup_weapon(self)
fn setup_weapon(self)
SetupWeapon() overloadSource§fn destroy_weapon(self)
fn destroy_weapon(self)
DestroyWeapon() overload