pub trait IPhotographDisposInfoMethods: IPhotographDisposInfo {
Show 34 methods
// Provided methods
fn get_pause_group_name_list(self) -> Array<Il2CppString> { ... }
fn get_flag(self) -> PhotographDisposInfo_FlagField { ... }
fn get_is_loading(self) -> bool { ... }
fn get_character_id_list(self) -> List_1<Il2CppString> { ... }
fn get_current_character_id(self) -> Il2CppString { ... }
fn set_current_character_id(self, value: impl Into<Il2CppString>) { ... }
fn get_chara_type(self) -> PhotographDisposInfo_CharacterType { ... }
fn get_pause_data_list(self) -> List_1<PhotographPauseData> { ... }
fn get_current_pause_data(self) -> PhotographPauseData { ... }
fn get_is_look_at_camera(self) -> bool { ... }
fn set_is_look_at_camera(self, value: impl Into<bool>) { ... }
fn set_look_at_rate(self, value: impl Into<f32>) { ... }
fn get_body_acc_data_list(self) -> List_1<AccessoryData> { ... }
fn set_body_acc_data_list(self, value: impl Into<List_1<AccessoryData>>) { ... }
fn get_body_acc_data(self) -> AccessoryData { ... }
fn set_body_acc_data(self, value: impl Into<AccessoryData>) { ... }
fn get_face_acc_data_list(self) -> List_1<AccessoryData> { ... }
fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>) { ... }
fn get_face_acc_data(self) -> AccessoryData { ... }
fn set_face_acc_data(self, value: impl Into<AccessoryData>) { ... }
fn get_weapon_data_list(self) -> List_1<ItemData> { ... }
fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>) { ... }
fn get_weapon_data(self) -> ItemData { ... }
fn set_weapon_data(self, value: impl Into<ItemData>) { ... }
fn set_is_visible(self, value: impl Into<bool>) { ... }
fn get_female(self) -> AccessoryShopUtility_Female { ... }
fn ctor(
self,
locator: impl Into<GameObject>,
select_spot: impl Into<PhotographSpotData>,
locator_no: impl Into<i32>,
anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>,
) { ... }
fn get_random_pause(
self,
chara_id: impl Into<Il2CppString>,
) -> PhotographPauseData { ... }
fn set_up_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
) { ... }
fn update_look(self) { ... }
fn init_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
) { ... }
fn set_up_pause(self) { ... }
fn setup_weapon(self) { ... }
fn destroy_weapon(self) { ... }
}Provided Methods§
Sourcefn get_pause_group_name_list(self) -> Array<Il2CppString>
fn get_pause_group_name_list(self) -> Array<Il2CppString>
get_PauseGroupNameList() overload
Sourcefn get_flag(self) -> PhotographDisposInfo_FlagField
fn get_flag(self) -> PhotographDisposInfo_FlagField
get_Flag() overload
Sourcefn get_is_loading(self) -> bool
fn get_is_loading(self) -> bool
get_IsLoading() overload
Sourcefn get_character_id_list(self) -> List_1<Il2CppString>
fn get_character_id_list(self) -> List_1<Il2CppString>
get_CharacterIdList() overload
Sourcefn get_current_character_id(self) -> Il2CppString
fn get_current_character_id(self) -> Il2CppString
get_CurrentCharacterId() overload
Sourcefn set_current_character_id(self, value: impl Into<Il2CppString>)
fn set_current_character_id(self, value: impl Into<Il2CppString>)
set_CurrentCharacterId(::unity::Il2CppString) overload
Sourcefn get_chara_type(self) -> PhotographDisposInfo_CharacterType
fn get_chara_type(self) -> PhotographDisposInfo_CharacterType
get_CharaType() overload
Sourcefn get_pause_data_list(self) -> List_1<PhotographPauseData>
fn get_pause_data_list(self) -> List_1<PhotographPauseData>
get_PauseDataList() overload
Sourcefn get_current_pause_data(self) -> PhotographPauseData
fn get_current_pause_data(self) -> PhotographPauseData
get_CurrentPauseData() overload
Sourcefn get_is_look_at_camera(self) -> bool
fn get_is_look_at_camera(self) -> bool
get_IsLookAtCamera() overload
Sourcefn set_is_look_at_camera(self, value: impl Into<bool>)
fn set_is_look_at_camera(self, value: impl Into<bool>)
set_IsLookAtCamera(bool) overload
Sourcefn set_look_at_rate(self, value: impl Into<f32>)
fn set_look_at_rate(self, value: impl Into<f32>)
set_LookAtRate(f32) overload
Sourcefn get_body_acc_data_list(self) -> List_1<AccessoryData>
fn get_body_acc_data_list(self) -> List_1<AccessoryData>
get_BodyAccDataList() overload
Sourcefn set_body_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
fn set_body_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
set_BodyAccDataList(crate::system::collections::generic::list_1::List_1<crate::app::accessorydata::AccessoryData>) overload
Sourcefn get_body_acc_data(self) -> AccessoryData
fn get_body_acc_data(self) -> AccessoryData
get_BodyAccData() overload
Sourcefn set_body_acc_data(self, value: impl Into<AccessoryData>)
fn set_body_acc_data(self, value: impl Into<AccessoryData>)
set_BodyAccData(crate::app::accessorydata::AccessoryData) overload
Sourcefn get_face_acc_data_list(self) -> List_1<AccessoryData>
fn get_face_acc_data_list(self) -> List_1<AccessoryData>
get_FaceAccDataList() overload
Sourcefn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
fn set_face_acc_data_list(self, value: impl Into<List_1<AccessoryData>>)
set_FaceAccDataList(crate::system::collections::generic::list_1::List_1<crate::app::accessorydata::AccessoryData>) overload
Sourcefn get_face_acc_data(self) -> AccessoryData
fn get_face_acc_data(self) -> AccessoryData
get_FaceAccData() overload
Sourcefn set_face_acc_data(self, value: impl Into<AccessoryData>)
fn set_face_acc_data(self, value: impl Into<AccessoryData>)
set_FaceAccData(crate::app::accessorydata::AccessoryData) overload
Sourcefn get_weapon_data_list(self) -> List_1<ItemData>
fn get_weapon_data_list(self) -> List_1<ItemData>
get_WeaponDataList() overload
Sourcefn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>)
fn set_weapon_data_list(self, value: impl Into<List_1<ItemData>>)
set_WeaponDataList(crate::system::collections::generic::list_1::List_1<crate::app::itemdata::ItemData>) overload
Sourcefn get_weapon_data(self) -> ItemData
fn get_weapon_data(self) -> ItemData
get_WeaponData() overload
Sourcefn set_weapon_data(self, value: impl Into<ItemData>)
fn set_weapon_data(self, value: impl Into<ItemData>)
set_WeaponData(crate::app::itemdata::ItemData) overload
Sourcefn set_is_visible(self, value: impl Into<bool>)
fn set_is_visible(self, value: impl Into<bool>)
set_IsVisible(bool) overload
Sourcefn get_female(self) -> AccessoryShopUtility_Female
fn get_female(self) -> AccessoryShopUtility_Female
get_Female() overload
Sourcefn ctor(
self,
locator: impl Into<GameObject>,
select_spot: impl Into<PhotographSpotData>,
locator_no: impl Into<i32>,
anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>,
)
fn ctor( self, locator: impl Into<GameObject>, select_spot: impl Into<PhotographSpotData>, locator_no: impl Into<i32>, anime_controller_dic: impl Into<Dictionary_2<Il2CppString, RuntimeAnimatorController>>, )
.ctor(crate::unity_engine::gameobject::GameObject, crate::app::photographspotdata::PhotographSpotData, i32, crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController>) overload
Sourcefn get_random_pause(
self,
chara_id: impl Into<Il2CppString>,
) -> PhotographPauseData
fn get_random_pause( self, chara_id: impl Into<Il2CppString>, ) -> PhotographPauseData
GetRandomPause(::unity::Il2CppString) overload
Sourcefn set_up_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
)
fn set_up_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )
SetUpCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overload
Sourcefn update_look(self)
fn update_look(self)
UpdateLook() overload
Sourcefn init_character(
self,
character_id: impl Into<Il2CppString>,
pause_data: impl Into<PhotographPauseData>,
body_acc: impl Into<AccessoryData>,
face_acc: impl Into<AccessoryData>,
weapon_data: impl Into<ItemData>,
is_random: impl Into<bool>,
)
fn init_character( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, weapon_data: impl Into<ItemData>, is_random: impl Into<bool>, )
InitCharacter(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, crate::app::itemdata::ItemData, bool) overload
Sourcefn set_up_pause(self)
fn set_up_pause(self)
SetUpPause() overload
Sourcefn setup_weapon(self)
fn setup_weapon(self)
SetupWeapon() overload
Sourcefn destroy_weapon(self)
fn destroy_weapon(self)
DestroyWeapon() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPhotographDisposInfo> IPhotographDisposInfoMethods for __T
app-photographdisposinfo only.