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IPhotographDisposManagerMethods

Trait IPhotographDisposManagerMethods 

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pub trait IPhotographDisposManagerMethods: IPhotographDisposManager {
Show 19 methods // Provided methods fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo> { ... } fn get_current_dispos_info(self) -> PhotographDisposInfo { ... } fn get_current_dispos_idx(self) -> i32 { ... } fn get_current_dispos_effect(self) -> GameObject { ... } fn set_up( self, select_spot: impl Into<PhotographSpotData>, current_spot: impl Into<GameObject>, ) { ... } fn is_loading_character(self) -> bool { ... } fn random_dispos(self) { ... } fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>) { ... } fn change_acc_2( self, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, ) { ... } fn edit_dispos( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, weapon_data: impl Into<ItemData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, is_random: impl Into<bool>, ) { ... } fn decision_dispos(self) { ... } fn cancel_dispos(self) { ... } fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>) { ... } fn dispos_effect_fade_out(self) { ... } fn change_dispos( self, is_trigger: impl Into<bool>, is_next: impl Into<bool>, ) { ... } fn change_is_look_at_camera(self) { ... } fn reset_look_at_rate(self) { ... } fn end(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_dispos_info_list(self) -> List_1<PhotographDisposInfo>

get_DisposInfoList() overload

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fn get_current_dispos_info(self) -> PhotographDisposInfo

get_CurrentDisposInfo() overload

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fn get_current_dispos_idx(self) -> i32

get_CurrentDisposIdx() overload

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fn get_current_dispos_effect(self) -> GameObject

get_CurrentDisposEffect() overload

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fn set_up( self, select_spot: impl Into<PhotographSpotData>, current_spot: impl Into<GameObject>, )

SetUp(crate::app::photographspotdata::PhotographSpotData, crate::unity_engine::gameobject::GameObject) overload

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fn is_loading_character(self) -> bool

IsLoadingCharacter() overload

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fn random_dispos(self)

RandomDispos() overload

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fn change_acc(self, is_body: impl Into<bool>, is_next: impl Into<bool>)

ChangeAcc(bool, bool) overload

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fn change_acc_2( self, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, )

ChangeAcc(crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData) overload

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fn edit_dispos( self, character_id: impl Into<Il2CppString>, pause_data: impl Into<PhotographPauseData>, weapon_data: impl Into<ItemData>, body_acc: impl Into<AccessoryData>, face_acc: impl Into<AccessoryData>, is_random: impl Into<bool>, )

EditDispos(::unity::Il2CppString, crate::app::photographpausedata::PhotographPauseData, crate::app::itemdata::ItemData, crate::app::accessorydata::AccessoryData, crate::app::accessorydata::AccessoryData, bool) overload

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fn decision_dispos(self)

DecisionDispos() overload

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fn cancel_dispos(self)

CancelDispos() overload

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fn dispos_effect_fade_in(self, is_only_current_dispos: impl Into<bool>)

DisposEffectFadeIn(bool) overload

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fn dispos_effect_fade_out(self)

DisposEffectFadeOut() overload

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fn change_dispos(self, is_trigger: impl Into<bool>, is_next: impl Into<bool>)

ChangeDispos(bool, bool) overload

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fn change_is_look_at_camera(self)

ChangeIsLookAtCamera() overload

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fn reset_look_at_rate(self)

ResetLookAtRate() overload

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fn end(self)

End() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IPhotographDisposManager> IPhotographDisposManagerMethods for __T

Available on crate feature app-photographdisposmanager only.