pub trait IPhotographEditDisposMenuItemMethods: IPhotographEditDisposMenuItem {
// Provided methods
fn set_character_id(self, character_id: impl Into<Il2CppString>) { ... }
fn set_body_acc_data(
self,
body_acc: impl Into<AccessoryData>,
gender: impl Into<AccessoryShopUtility_Female>,
) { ... }
fn set_face_acc_data(self, face_acc: impl Into<AccessoryData>) { ... }
fn set_pause_data(self, pause: impl Into<PhotographPauseData>) { ... }
fn set_weapon_data(self, weapon_data: impl Into<ItemData>) { ... }
fn set_mascot_color(self, color_idx: impl Into<i32>) { ... }
fn update_color(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_character_id(self, character_id: impl Into<Il2CppString>)
fn set_character_id(self, character_id: impl Into<Il2CppString>)
SetCharacterId(::unity::Il2CppString) overload
Sourcefn set_body_acc_data(
self,
body_acc: impl Into<AccessoryData>,
gender: impl Into<AccessoryShopUtility_Female>,
)
fn set_body_acc_data( self, body_acc: impl Into<AccessoryData>, gender: impl Into<AccessoryShopUtility_Female>, )
SetBodyAccData(crate::app::accessorydata::AccessoryData, crate::app::accessoryshoputility::AccessoryShopUtility_Female) overload
Sourcefn set_face_acc_data(self, face_acc: impl Into<AccessoryData>)
fn set_face_acc_data(self, face_acc: impl Into<AccessoryData>)
SetFaceAccData(crate::app::accessorydata::AccessoryData) overload
Sourcefn set_pause_data(self, pause: impl Into<PhotographPauseData>)
fn set_pause_data(self, pause: impl Into<PhotographPauseData>)
SetPauseData(crate::app::photographpausedata::PhotographPauseData) overload
Sourcefn set_weapon_data(self, weapon_data: impl Into<ItemData>)
fn set_weapon_data(self, weapon_data: impl Into<ItemData>)
SetWeaponData(crate::app::itemdata::ItemData) overload
Sourcefn set_mascot_color(self, color_idx: impl Into<i32>)
fn set_mascot_color(self, color_idx: impl Into<i32>)
SetMascotColor(i32) overload
Sourcefn update_color(self)
fn update_color(self)
UpdateColor() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPhotographEditDisposMenuItem> IPhotographEditDisposMenuItemMethods for __T
Available on crate feature
app-photographeditdisposmenuitem only.