pub struct ProcSceneManager(/* private fields */);Expand description
IL2CPP class: App.ProcSceneManager
Inherits: ProcInst
Implementations§
Source§impl ProcSceneManager
impl ProcSceneManager
pub fn empty() -> Il2CppString
pub fn set_empty(value: Il2CppString)
pub fn s_handles() -> Dictionary_2<Il2CppString, ResourceHandle_2>
pub fn set_s_handles(value: Dictionary_2<Il2CppString, ResourceHandle_2>)
pub fn s_releases() -> List_1<ResourceHandle_2>
pub fn set_s_releases(value: List_1<ResourceHandle_2>)
Source§impl ProcSceneManager
impl ProcSceneManager
Sourcepub fn has_empty_scene() -> bool
pub fn has_empty_scene() -> bool
HasEmptyScene() overload
Sourcepub fn load_bind(
super_: impl Into<ProcInst>,
name: impl Into<Il2CppString>,
mode: impl Into<LoadSceneMode>,
)
pub fn load_bind( super_: impl Into<ProcInst>, name: impl Into<Il2CppString>, mode: impl Into<LoadSceneMode>, )
LoadBind(crate::app::procinst::ProcInst, ::unity::Il2CppString, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode) overload
Sourcepub fn unload_bind(super_: impl Into<ProcInst>)
pub fn unload_bind(super_: impl Into<ProcInst>)
UnloadBind(crate::app::procinst::ProcInst) overload
Sourcepub fn unload_bind_2(super_: impl Into<ProcInst>, name: impl Into<Il2CppString>)
pub fn unload_bind_2(super_: impl Into<ProcInst>, name: impl Into<Il2CppString>)
UnloadBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn unload_bind_impl(
super_: impl Into<ProcInst>,
name: impl Into<Il2CppString>,
mode: impl Into<LoadSceneMode>,
)
pub fn unload_bind_impl( super_: impl Into<ProcInst>, name: impl Into<Il2CppString>, mode: impl Into<LoadSceneMode>, )
UnloadBindImpl(crate::app::procinst::ProcInst, ::unity::Il2CppString, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode) overload
Source§impl ProcSceneManager
impl ProcSceneManager
pub fn ctor_method_info() -> &'static MethodInfo
pub fn has_empty_scene_method_info() -> &'static MethodInfo
pub fn unload_branch_method_info() -> &'static MethodInfo
pub fn unload_async_method_info() -> &'static MethodInfo
pub fn wait_async_method_info() -> &'static MethodInfo
pub fn release_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn done_async_method_info() -> &'static MethodInfo
pub fn load_bind_method_info() -> &'static MethodInfo
pub fn unload_bind_method_info() -> &'static MethodInfo
pub fn unload_bind_2_method_info() -> &'static MethodInfo
pub fn unload_bind_impl_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl ProcSceneManager
impl ProcSceneManager
Sourcepub fn new(name: Il2CppString, mode: LoadSceneMode) -> Self
pub fn new(name: Il2CppString, mode: LoadSceneMode) -> Self
.ctor(::unity::Il2CppString, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ProcSceneManager
impl ClassIdentity for ProcSceneManager
Source§impl Clone for ProcSceneManager
impl Clone for ProcSceneManager
Source§fn clone(&self) -> ProcSceneManager
fn clone(&self) -> ProcSceneManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ProcSceneManager
impl FromIlInstance for ProcSceneManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for ProcSceneManager
impl IProcInst for ProcSceneManager
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl IProcSceneManager for ProcSceneManager
impl IProcSceneManager for ProcSceneManager
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_mode(self) -> LoadSceneMode
fn set_m_mode(self, value: LoadSceneMode)
fn m_empty(self) -> ResourceHandle_2
fn set_m_empty(self, value: ResourceHandle_2)
fn m_handle(self) -> ResourceHandle_2
fn set_m_handle(self, value: ResourceHandle_2)
impl Copy for ProcSceneManager
impl IObject for ProcSceneManager
Auto Trait Implementations§
impl Freeze for ProcSceneManager
impl RefUnwindSafe for ProcSceneManager
impl !Send for ProcSceneManager
impl !Sync for ProcSceneManager
impl Unpin for ProcSceneManager
impl UnwindSafe for ProcSceneManager
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get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<__T> IProcSceneManagerMethods for __Twhere
__T: IProcSceneManager,
impl<__T> IProcSceneManagerMethods for __Twhere
__T: IProcSceneManager,
Source§fn ctor(self, name: impl Into<Il2CppString>, mode: impl Into<LoadSceneMode>)
fn ctor(self, name: impl Into<Il2CppString>, mode: impl Into<LoadSceneMode>)
.ctor(::unity::Il2CppString, crate::unity_engine::scene_management::loadscenemode::LoadSceneMode) overloadSource§fn unload_branch(self)
fn unload_branch(self)
UnloadBranch() overloadSource§fn unload_async(self)
fn unload_async(self)
UnloadAsync() overloadSource§fn wait_async(self)
fn wait_async(self)
WaitAsync() overloadSource§fn load_async(self)
fn load_async(self)
LoadAsync() overloadSource§fn done_async(self)
fn done_async(self)
DoneAsync() overload