pub trait IProfileCard: IObject {
Show 56 methods
// Provided methods
fn m_user_name(self) -> Il2CppString { ... }
fn set_m_user_name(self, value: Il2CppString) { ... }
fn m_lang(self) -> Language_Langs { ... }
fn set_m_lang(self, value: Language_Langs) { ... }
fn m_title(self) -> ProfileCardTitleData { ... }
fn set_m_title(self, value: ProfileCardTitleData) { ... }
fn m_bg(self) -> ProfileCardBgData { ... }
fn set_m_bg(self, value: ProfileCardBgData) { ... }
fn m_frame(self) -> ProfileCardFrameData { ... }
fn set_m_frame(self, value: ProfileCardFrameData) { ... }
fn m_text_deco(self) -> ProfileCardTextDecoData { ... }
fn set_m_text_deco(self, value: ProfileCardTextDecoData) { ... }
fn m_text_color(self) -> ProfileCardTextColorData { ... }
fn set_m_text_color(self, value: ProfileCardTextColorData) { ... }
fn m_character_stamp(self) -> ProfileCardCharacterStampData { ... }
fn set_m_character_stamp(self, value: ProfileCardCharacterStampData) { ... }
fn m_comment(self) -> Array<ProfileCardCommentData> { ... }
fn set_m_comment(self, value: Array<ProfileCardCommentData>) { ... }
fn m_comment_string(self) -> Il2CppString { ... }
fn set_m_comment_string(self, value: Il2CppString) { ... }
fn m_play_time(self) -> f32 { ... }
fn set_m_play_time(self, value: f32) { ... }
fn m_birth_month(self) -> u8 { ... }
fn set_m_birth_month(self, value: u8) { ... }
fn m_birth_day(self) -> u8 { ... }
fn set_m_birth_day(self, value: u8) { ... }
fn m_difficulty(self) -> Difficulty { ... }
fn set_m_difficulty(self, value: Difficulty) { ... }
fn m_game_mode(self) -> GameMode { ... }
fn set_m_game_mode(self, value: GameMode) { ... }
fn m_gender(self) -> Gender { ... }
fn set_m_gender(self, value: Gender) { ... }
fn m_favorite_character(self) -> ProfileCardFavoriteCharacterData { ... }
fn set_m_favorite_character(self, value: ProfileCardFavoriteCharacterData) { ... }
fn m_favorite_map(self) -> ProfileCardFavoriteMapData { ... }
fn set_m_favorite_map(self, value: ProfileCardFavoriteMapData) { ... }
fn m_relay_playing_count(self) -> u32 { ... }
fn set_m_relay_playing_count(self, value: u32) { ... }
fn m_versus_theme_of_edit_map(self) -> ProfileCardThemeOfEditMapData { ... }
fn set_m_versus_theme_of_edit_map(
self,
value: ProfileCardThemeOfEditMapData,
) { ... }
fn m_versus_rate(self) -> i32 { ... }
fn set_m_versus_rate(self, value: i32) { ... }
fn m_versus_playing_count(self) -> u32 { ... }
fn set_m_versus_playing_count(self, value: u32) { ... }
fn m_owner_id(self) -> u64 { ... }
fn set_m_owner_id(self, value: u64) { ... }
fn m_is_public(self) -> bool { ... }
fn set_m_is_public(self, value: bool) { ... }
fn m_free_stamp(self) -> Array<List_1<ProfileCard_FreeStamp>> { ... }
fn set_m_free_stamp(self, value: Array<List_1<ProfileCard_FreeStamp>>) { ... }
fn m_sortie_count(self) -> Array<ProfileCard_SortieCount> { ... }
fn set_m_sortie_count(self, value: Array<ProfileCard_SortieCount>) { ... }
fn m_achievements(self) -> Array<ProfileCard_Achievement> { ... }
fn set_m_achievements(self, value: Array<ProfileCard_Achievement>) { ... }
fn m_images(self) -> Array<u8> { ... }
fn set_m_images(self, value: Array<u8>) { ... }
}Provided Methods§
fn m_user_name(self) -> Il2CppString
fn set_m_user_name(self, value: Il2CppString)
fn m_lang(self) -> Language_Langs
fn set_m_lang(self, value: Language_Langs)
fn m_title(self) -> ProfileCardTitleData
fn set_m_title(self, value: ProfileCardTitleData)
fn m_bg(self) -> ProfileCardBgData
fn set_m_bg(self, value: ProfileCardBgData)
fn m_frame(self) -> ProfileCardFrameData
fn set_m_frame(self, value: ProfileCardFrameData)
fn m_text_deco(self) -> ProfileCardTextDecoData
fn set_m_text_deco(self, value: ProfileCardTextDecoData)
fn m_text_color(self) -> ProfileCardTextColorData
fn set_m_text_color(self, value: ProfileCardTextColorData)
fn m_character_stamp(self) -> ProfileCardCharacterStampData
fn set_m_character_stamp(self, value: ProfileCardCharacterStampData)
fn m_comment(self) -> Array<ProfileCardCommentData>
fn set_m_comment(self, value: Array<ProfileCardCommentData>)
fn m_comment_string(self) -> Il2CppString
fn set_m_comment_string(self, value: Il2CppString)
fn m_play_time(self) -> f32
fn set_m_play_time(self, value: f32)
fn m_birth_month(self) -> u8
fn set_m_birth_month(self, value: u8)
fn m_birth_day(self) -> u8
fn set_m_birth_day(self, value: u8)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_gender(self) -> Gender
fn set_m_gender(self, value: Gender)
fn m_favorite_character(self) -> ProfileCardFavoriteCharacterData
fn set_m_favorite_character(self, value: ProfileCardFavoriteCharacterData)
fn m_favorite_map(self) -> ProfileCardFavoriteMapData
fn set_m_favorite_map(self, value: ProfileCardFavoriteMapData)
fn m_relay_playing_count(self) -> u32
fn set_m_relay_playing_count(self, value: u32)
fn m_versus_theme_of_edit_map(self) -> ProfileCardThemeOfEditMapData
fn set_m_versus_theme_of_edit_map(self, value: ProfileCardThemeOfEditMapData)
fn m_versus_rate(self) -> i32
fn set_m_versus_rate(self, value: i32)
fn m_versus_playing_count(self) -> u32
fn set_m_versus_playing_count(self, value: u32)
fn m_owner_id(self) -> u64
fn set_m_owner_id(self, value: u64)
fn m_is_public(self) -> bool
fn set_m_is_public(self, value: bool)
fn m_free_stamp(self) -> Array<List_1<ProfileCard_FreeStamp>>
fn set_m_free_stamp(self, value: Array<List_1<ProfileCard_FreeStamp>>)
fn m_sortie_count(self) -> Array<ProfileCard_SortieCount>
fn set_m_sortie_count(self, value: Array<ProfileCard_SortieCount>)
fn m_achievements(self) -> Array<ProfileCard_Achievement>
fn set_m_achievements(self, value: Array<ProfileCard_Achievement>)
fn m_images(self) -> Array<u8>
fn set_m_images(self, value: Array<u8>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.