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IProfileCard

Trait IProfileCard 

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pub trait IProfileCard: IObject {
Show 56 methods // Provided methods fn m_user_name(self) -> Il2CppString { ... } fn set_m_user_name(self, value: Il2CppString) { ... } fn m_lang(self) -> Language_Langs { ... } fn set_m_lang(self, value: Language_Langs) { ... } fn m_title(self) -> ProfileCardTitleData { ... } fn set_m_title(self, value: ProfileCardTitleData) { ... } fn m_bg(self) -> ProfileCardBgData { ... } fn set_m_bg(self, value: ProfileCardBgData) { ... } fn m_frame(self) -> ProfileCardFrameData { ... } fn set_m_frame(self, value: ProfileCardFrameData) { ... } fn m_text_deco(self) -> ProfileCardTextDecoData { ... } fn set_m_text_deco(self, value: ProfileCardTextDecoData) { ... } fn m_text_color(self) -> ProfileCardTextColorData { ... } fn set_m_text_color(self, value: ProfileCardTextColorData) { ... } fn m_character_stamp(self) -> ProfileCardCharacterStampData { ... } fn set_m_character_stamp(self, value: ProfileCardCharacterStampData) { ... } fn m_comment(self) -> Array<ProfileCardCommentData> { ... } fn set_m_comment(self, value: Array<ProfileCardCommentData>) { ... } fn m_comment_string(self) -> Il2CppString { ... } fn set_m_comment_string(self, value: Il2CppString) { ... } fn m_play_time(self) -> f32 { ... } fn set_m_play_time(self, value: f32) { ... } fn m_birth_month(self) -> u8 { ... } fn set_m_birth_month(self, value: u8) { ... } fn m_birth_day(self) -> u8 { ... } fn set_m_birth_day(self, value: u8) { ... } fn m_difficulty(self) -> Difficulty { ... } fn set_m_difficulty(self, value: Difficulty) { ... } fn m_game_mode(self) -> GameMode { ... } fn set_m_game_mode(self, value: GameMode) { ... } fn m_gender(self) -> Gender { ... } fn set_m_gender(self, value: Gender) { ... } fn m_favorite_character(self) -> ProfileCardFavoriteCharacterData { ... } fn set_m_favorite_character(self, value: ProfileCardFavoriteCharacterData) { ... } fn m_favorite_map(self) -> ProfileCardFavoriteMapData { ... } fn set_m_favorite_map(self, value: ProfileCardFavoriteMapData) { ... } fn m_relay_playing_count(self) -> u32 { ... } fn set_m_relay_playing_count(self, value: u32) { ... } fn m_versus_theme_of_edit_map(self) -> ProfileCardThemeOfEditMapData { ... } fn set_m_versus_theme_of_edit_map( self, value: ProfileCardThemeOfEditMapData, ) { ... } fn m_versus_rate(self) -> i32 { ... } fn set_m_versus_rate(self, value: i32) { ... } fn m_versus_playing_count(self) -> u32 { ... } fn set_m_versus_playing_count(self, value: u32) { ... } fn m_owner_id(self) -> u64 { ... } fn set_m_owner_id(self, value: u64) { ... } fn m_is_public(self) -> bool { ... } fn set_m_is_public(self, value: bool) { ... } fn m_free_stamp(self) -> Array<List_1<ProfileCard_FreeStamp>> { ... } fn set_m_free_stamp(self, value: Array<List_1<ProfileCard_FreeStamp>>) { ... } fn m_sortie_count(self) -> Array<ProfileCard_SortieCount> { ... } fn set_m_sortie_count(self, value: Array<ProfileCard_SortieCount>) { ... } fn m_achievements(self) -> Array<ProfileCard_Achievement> { ... } fn set_m_achievements(self, value: Array<ProfileCard_Achievement>) { ... } fn m_images(self) -> Array<u8> { ... } fn set_m_images(self, value: Array<u8>) { ... }
}

Provided Methods§

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fn m_user_name(self) -> Il2CppString

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fn set_m_user_name(self, value: Il2CppString)

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fn m_lang(self) -> Language_Langs

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fn set_m_lang(self, value: Language_Langs)

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fn m_title(self) -> ProfileCardTitleData

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fn set_m_title(self, value: ProfileCardTitleData)

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fn m_bg(self) -> ProfileCardBgData

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fn set_m_bg(self, value: ProfileCardBgData)

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fn m_frame(self) -> ProfileCardFrameData

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fn set_m_frame(self, value: ProfileCardFrameData)

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fn m_text_deco(self) -> ProfileCardTextDecoData

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fn set_m_text_deco(self, value: ProfileCardTextDecoData)

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fn m_text_color(self) -> ProfileCardTextColorData

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fn set_m_text_color(self, value: ProfileCardTextColorData)

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fn m_character_stamp(self) -> ProfileCardCharacterStampData

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fn set_m_character_stamp(self, value: ProfileCardCharacterStampData)

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fn m_comment(self) -> Array<ProfileCardCommentData>

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fn set_m_comment(self, value: Array<ProfileCardCommentData>)

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fn m_comment_string(self) -> Il2CppString

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fn set_m_comment_string(self, value: Il2CppString)

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fn m_play_time(self) -> f32

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fn set_m_play_time(self, value: f32)

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fn m_birth_month(self) -> u8

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fn set_m_birth_month(self, value: u8)

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fn m_birth_day(self) -> u8

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fn set_m_birth_day(self, value: u8)

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fn m_difficulty(self) -> Difficulty

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fn set_m_difficulty(self, value: Difficulty)

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fn m_game_mode(self) -> GameMode

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fn set_m_game_mode(self, value: GameMode)

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fn m_gender(self) -> Gender

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fn set_m_gender(self, value: Gender)

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fn m_favorite_character(self) -> ProfileCardFavoriteCharacterData

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fn set_m_favorite_character(self, value: ProfileCardFavoriteCharacterData)

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fn m_favorite_map(self) -> ProfileCardFavoriteMapData

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fn set_m_favorite_map(self, value: ProfileCardFavoriteMapData)

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fn m_relay_playing_count(self) -> u32

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fn set_m_relay_playing_count(self, value: u32)

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fn m_versus_theme_of_edit_map(self) -> ProfileCardThemeOfEditMapData

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fn set_m_versus_theme_of_edit_map(self, value: ProfileCardThemeOfEditMapData)

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fn m_versus_rate(self) -> i32

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fn set_m_versus_rate(self, value: i32)

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fn m_versus_playing_count(self) -> u32

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fn set_m_versus_playing_count(self, value: u32)

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fn m_owner_id(self) -> u64

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fn set_m_owner_id(self, value: u64)

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fn m_is_public(self) -> bool

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fn set_m_is_public(self, value: bool)

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fn m_free_stamp(self) -> Array<List_1<ProfileCard_FreeStamp>>

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fn set_m_free_stamp(self, value: Array<List_1<ProfileCard_FreeStamp>>)

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fn m_sortie_count(self) -> Array<ProfileCard_SortieCount>

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fn set_m_sortie_count(self, value: Array<ProfileCard_SortieCount>)

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fn m_achievements(self) -> Array<ProfileCard_Achievement>

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fn set_m_achievements(self, value: Array<ProfileCard_Achievement>)

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fn m_images(self) -> Array<u8>

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fn set_m_images(self, value: Array<u8>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§