pub trait IRefineShopGodSymbol: IMonoBehaviour {
Show 14 methods
// Provided methods
fn m_god_symbol0_object(self) -> GameObject { ... }
fn set_m_god_symbol0_object(self, value: GameObject) { ... }
fn m_god_symbol0_image(self) -> Image { ... }
fn set_m_god_symbol0_image(self, value: Image) { ... }
fn m_god_symbol0_effect_object(self) -> Array<GameObject> { ... }
fn set_m_god_symbol0_effect_object(self, value: Array<GameObject>) { ... }
fn m_god_symbol1_object(self) -> GameObject { ... }
fn set_m_god_symbol1_object(self, value: GameObject) { ... }
fn m_god_symbol1_image(self) -> Image { ... }
fn set_m_god_symbol1_image(self, value: Image) { ... }
fn m_god_symbol1_effect_object(self) -> Array<GameObject> { ... }
fn set_m_god_symbol1_effect_object(self, value: Array<GameObject>) { ... }
fn m_current_god_symbol_object(self) -> GameObject { ... }
fn set_m_current_god_symbol_object(self, value: GameObject) { ... }
}Provided Methods§
fn m_god_symbol0_object(self) -> GameObject
fn set_m_god_symbol0_object(self, value: GameObject)
fn m_god_symbol0_image(self) -> Image
fn set_m_god_symbol0_image(self, value: Image)
fn m_god_symbol0_effect_object(self) -> Array<GameObject>
fn set_m_god_symbol0_effect_object(self, value: Array<GameObject>)
fn m_god_symbol1_object(self) -> GameObject
fn set_m_god_symbol1_object(self, value: GameObject)
fn m_god_symbol1_image(self) -> Image
fn set_m_god_symbol1_image(self, value: Image)
fn m_god_symbol1_effect_object(self) -> Array<GameObject>
fn set_m_god_symbol1_effect_object(self, value: Array<GameObject>)
fn m_current_god_symbol_object(self) -> GameObject
fn set_m_current_god_symbol_object(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.