pub trait IRefreshUnitSelectRoot: IMonoBehaviour {
Show 56 methods
// Provided methods
fn m_refresh_unit_set_menu_content(self) -> RefreshUnitSetMenuContent { ... }
fn set_m_refresh_unit_set_menu_content(
self,
value: RefreshUnitSetMenuContent,
) { ... }
fn m_refresh_unit_select_menu_content(self) -> RefreshUnitSelectMenuContent { ... }
fn set_m_refresh_unit_select_menu_content(
self,
value: RefreshUnitSelectMenuContent,
) { ... }
fn m_refresh_facility_select_menu_content(
self,
) -> RefreshFacilitySelectMenuContent { ... }
fn set_m_refresh_facility_select_menu_content(
self,
value: RefreshFacilitySelectMenuContent,
) { ... }
fn m_setting_info_window_animator(self) -> Animator { ... }
fn set_m_setting_info_window_animator(self, value: Animator) { ... }
fn m_facility_window_canvas_group(self) -> CanvasGroup { ... }
fn set_m_facility_window_canvas_group(self, value: CanvasGroup) { ... }
fn m_facility_window_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_facility_window_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_facility_window_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_facility_window_name_text(self, value: TextMeshProUGUI) { ... }
fn m_unit_window_canvas_group(self) -> CanvasGroup { ... }
fn set_m_unit_window_canvas_group(self, value: CanvasGroup) { ... }
fn m_unit_window_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_unit_window_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_unit_window_unit_info(
self,
) -> Array<RefreshUnitSelectRoot_UnitWindowUnitInfo> { ... }
fn set_m_unit_window_unit_info(
self,
value: Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>,
) { ... }
fn m_reliance_window_canvas_group(self) -> CanvasGroup { ... }
fn set_m_reliance_window_canvas_group(self, value: CanvasGroup) { ... }
fn m_reliance_window_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_reliance_window_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_reliance_window_rank_c_image(self) -> Image { ... }
fn set_m_reliance_window_rank_c_image(self, value: Image) { ... }
fn m_reliance_window_rank_b_image(self) -> Image { ... }
fn set_m_reliance_window_rank_b_image(self, value: Image) { ... }
fn m_reliance_window_rank_a_image(self) -> Image { ... }
fn set_m_reliance_window_rank_a_image(self, value: Image) { ... }
fn m_reliance_window_rank_s_image(self) -> Image { ... }
fn set_m_reliance_window_rank_s_image(self, value: Image) { ... }
fn m_reliance_window_none_image(self) -> Image { ... }
fn set_m_reliance_window_none_image(self, value: Image) { ... }
fn m_help_window_object(self) -> GameObject { ... }
fn set_m_help_window_object(self, value: GameObject) { ... }
fn m_help_window_animator(self) -> Animator { ... }
fn set_m_help_window_animator(self, value: Animator) { ... }
fn m_help_window_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_help_window_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_help_window_unit_icon(self) -> Array<UnitIcon> { ... }
fn set_m_help_window_unit_icon(self, value: Array<UnitIcon>) { ... }
fn m_help_window_rank_root_object(self) -> GameObject { ... }
fn set_m_help_window_rank_root_object(self, value: GameObject) { ... }
fn m_help_window_rank_c_image(self) -> Image { ... }
fn set_m_help_window_rank_c_image(self, value: Image) { ... }
fn m_help_window_rank_b_image(self) -> Image { ... }
fn set_m_help_window_rank_b_image(self, value: Image) { ... }
fn m_help_window_rank_a_image(self) -> Image { ... }
fn set_m_help_window_rank_a_image(self, value: Image) { ... }
fn m_help_window_rank_s_image(self) -> Image { ... }
fn set_m_help_window_rank_s_image(self, value: Image) { ... }
fn m_help_window_rank_none_image(self) -> Image { ... }
fn set_m_help_window_rank_none_image(self, value: Image) { ... }
fn m_help_window_message_text(self) -> TextMeshProUGUI { ... }
fn set_m_help_window_message_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_setting_info_window_animator(self) -> Animator
fn set_m_setting_info_window_animator(self, value: Animator)
fn m_facility_window_canvas_group(self) -> CanvasGroup
fn set_m_facility_window_canvas_group(self, value: CanvasGroup)
fn m_facility_window_caption_text(self) -> TextMeshProUGUI
fn set_m_facility_window_caption_text(self, value: TextMeshProUGUI)
fn m_facility_window_name_text(self) -> TextMeshProUGUI
fn set_m_facility_window_name_text(self, value: TextMeshProUGUI)
fn m_unit_window_canvas_group(self) -> CanvasGroup
fn set_m_unit_window_canvas_group(self, value: CanvasGroup)
fn m_unit_window_caption_text(self) -> TextMeshProUGUI
fn set_m_unit_window_caption_text(self, value: TextMeshProUGUI)
fn m_unit_window_unit_info( self, ) -> Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>
fn set_m_unit_window_unit_info( self, value: Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>, )
fn m_reliance_window_canvas_group(self) -> CanvasGroup
fn set_m_reliance_window_canvas_group(self, value: CanvasGroup)
fn m_reliance_window_caption_text(self) -> TextMeshProUGUI
fn set_m_reliance_window_caption_text(self, value: TextMeshProUGUI)
fn m_reliance_window_rank_c_image(self) -> Image
fn set_m_reliance_window_rank_c_image(self, value: Image)
fn m_reliance_window_rank_b_image(self) -> Image
fn set_m_reliance_window_rank_b_image(self, value: Image)
fn m_reliance_window_rank_a_image(self) -> Image
fn set_m_reliance_window_rank_a_image(self, value: Image)
fn m_reliance_window_rank_s_image(self) -> Image
fn set_m_reliance_window_rank_s_image(self, value: Image)
fn m_reliance_window_none_image(self) -> Image
fn set_m_reliance_window_none_image(self, value: Image)
fn m_help_window_object(self) -> GameObject
fn set_m_help_window_object(self, value: GameObject)
fn m_help_window_animator(self) -> Animator
fn set_m_help_window_animator(self, value: Animator)
fn m_help_window_caption_text(self) -> TextMeshProUGUI
fn set_m_help_window_caption_text(self, value: TextMeshProUGUI)
fn m_help_window_unit_icon(self) -> Array<UnitIcon>
fn set_m_help_window_unit_icon(self, value: Array<UnitIcon>)
fn m_help_window_rank_root_object(self) -> GameObject
fn set_m_help_window_rank_root_object(self, value: GameObject)
fn m_help_window_rank_c_image(self) -> Image
fn set_m_help_window_rank_c_image(self, value: Image)
fn m_help_window_rank_b_image(self) -> Image
fn set_m_help_window_rank_b_image(self, value: Image)
fn m_help_window_rank_a_image(self) -> Image
fn set_m_help_window_rank_a_image(self, value: Image)
fn m_help_window_rank_s_image(self) -> Image
fn set_m_help_window_rank_s_image(self, value: Image)
fn m_help_window_rank_none_image(self) -> Image
fn set_m_help_window_rank_none_image(self, value: Image)
fn m_help_window_message_text(self) -> TextMeshProUGUI
fn set_m_help_window_message_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.