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IRefreshUnitSelectRoot

Trait IRefreshUnitSelectRoot 

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pub trait IRefreshUnitSelectRoot: IMonoBehaviour {
Show 56 methods // Provided methods fn m_refresh_unit_set_menu_content(self) -> RefreshUnitSetMenuContent { ... } fn set_m_refresh_unit_set_menu_content( self, value: RefreshUnitSetMenuContent, ) { ... } fn m_refresh_unit_select_menu_content(self) -> RefreshUnitSelectMenuContent { ... } fn set_m_refresh_unit_select_menu_content( self, value: RefreshUnitSelectMenuContent, ) { ... } fn m_refresh_facility_select_menu_content( self, ) -> RefreshFacilitySelectMenuContent { ... } fn set_m_refresh_facility_select_menu_content( self, value: RefreshFacilitySelectMenuContent, ) { ... } fn m_setting_info_window_animator(self) -> Animator { ... } fn set_m_setting_info_window_animator(self, value: Animator) { ... } fn m_facility_window_canvas_group(self) -> CanvasGroup { ... } fn set_m_facility_window_canvas_group(self, value: CanvasGroup) { ... } fn m_facility_window_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_facility_window_caption_text(self, value: TextMeshProUGUI) { ... } fn m_facility_window_name_text(self) -> TextMeshProUGUI { ... } fn set_m_facility_window_name_text(self, value: TextMeshProUGUI) { ... } fn m_unit_window_canvas_group(self) -> CanvasGroup { ... } fn set_m_unit_window_canvas_group(self, value: CanvasGroup) { ... } fn m_unit_window_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_unit_window_caption_text(self, value: TextMeshProUGUI) { ... } fn m_unit_window_unit_info( self, ) -> Array<RefreshUnitSelectRoot_UnitWindowUnitInfo> { ... } fn set_m_unit_window_unit_info( self, value: Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>, ) { ... } fn m_reliance_window_canvas_group(self) -> CanvasGroup { ... } fn set_m_reliance_window_canvas_group(self, value: CanvasGroup) { ... } fn m_reliance_window_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_reliance_window_caption_text(self, value: TextMeshProUGUI) { ... } fn m_reliance_window_rank_c_image(self) -> Image { ... } fn set_m_reliance_window_rank_c_image(self, value: Image) { ... } fn m_reliance_window_rank_b_image(self) -> Image { ... } fn set_m_reliance_window_rank_b_image(self, value: Image) { ... } fn m_reliance_window_rank_a_image(self) -> Image { ... } fn set_m_reliance_window_rank_a_image(self, value: Image) { ... } fn m_reliance_window_rank_s_image(self) -> Image { ... } fn set_m_reliance_window_rank_s_image(self, value: Image) { ... } fn m_reliance_window_none_image(self) -> Image { ... } fn set_m_reliance_window_none_image(self, value: Image) { ... } fn m_help_window_object(self) -> GameObject { ... } fn set_m_help_window_object(self, value: GameObject) { ... } fn m_help_window_animator(self) -> Animator { ... } fn set_m_help_window_animator(self, value: Animator) { ... } fn m_help_window_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_help_window_caption_text(self, value: TextMeshProUGUI) { ... } fn m_help_window_unit_icon(self) -> Array<UnitIcon> { ... } fn set_m_help_window_unit_icon(self, value: Array<UnitIcon>) { ... } fn m_help_window_rank_root_object(self) -> GameObject { ... } fn set_m_help_window_rank_root_object(self, value: GameObject) { ... } fn m_help_window_rank_c_image(self) -> Image { ... } fn set_m_help_window_rank_c_image(self, value: Image) { ... } fn m_help_window_rank_b_image(self) -> Image { ... } fn set_m_help_window_rank_b_image(self, value: Image) { ... } fn m_help_window_rank_a_image(self) -> Image { ... } fn set_m_help_window_rank_a_image(self, value: Image) { ... } fn m_help_window_rank_s_image(self) -> Image { ... } fn set_m_help_window_rank_s_image(self, value: Image) { ... } fn m_help_window_rank_none_image(self) -> Image { ... } fn set_m_help_window_rank_none_image(self, value: Image) { ... } fn m_help_window_message_text(self) -> TextMeshProUGUI { ... } fn set_m_help_window_message_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

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fn m_refresh_unit_set_menu_content(self) -> RefreshUnitSetMenuContent

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fn set_m_refresh_unit_set_menu_content(self, value: RefreshUnitSetMenuContent)

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fn m_refresh_unit_select_menu_content(self) -> RefreshUnitSelectMenuContent

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fn set_m_refresh_unit_select_menu_content( self, value: RefreshUnitSelectMenuContent, )

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fn m_refresh_facility_select_menu_content( self, ) -> RefreshFacilitySelectMenuContent

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fn set_m_refresh_facility_select_menu_content( self, value: RefreshFacilitySelectMenuContent, )

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fn m_setting_info_window_animator(self) -> Animator

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fn set_m_setting_info_window_animator(self, value: Animator)

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fn m_facility_window_canvas_group(self) -> CanvasGroup

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fn set_m_facility_window_canvas_group(self, value: CanvasGroup)

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fn m_facility_window_caption_text(self) -> TextMeshProUGUI

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fn set_m_facility_window_caption_text(self, value: TextMeshProUGUI)

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fn m_facility_window_name_text(self) -> TextMeshProUGUI

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fn set_m_facility_window_name_text(self, value: TextMeshProUGUI)

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fn m_unit_window_canvas_group(self) -> CanvasGroup

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fn set_m_unit_window_canvas_group(self, value: CanvasGroup)

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fn m_unit_window_caption_text(self) -> TextMeshProUGUI

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fn set_m_unit_window_caption_text(self, value: TextMeshProUGUI)

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fn m_unit_window_unit_info( self, ) -> Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>

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fn set_m_unit_window_unit_info( self, value: Array<RefreshUnitSelectRoot_UnitWindowUnitInfo>, )

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fn m_reliance_window_canvas_group(self) -> CanvasGroup

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fn set_m_reliance_window_canvas_group(self, value: CanvasGroup)

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fn m_reliance_window_caption_text(self) -> TextMeshProUGUI

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fn set_m_reliance_window_caption_text(self, value: TextMeshProUGUI)

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fn m_reliance_window_rank_c_image(self) -> Image

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fn set_m_reliance_window_rank_c_image(self, value: Image)

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fn m_reliance_window_rank_b_image(self) -> Image

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fn set_m_reliance_window_rank_b_image(self, value: Image)

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fn m_reliance_window_rank_a_image(self) -> Image

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fn set_m_reliance_window_rank_a_image(self, value: Image)

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fn m_reliance_window_rank_s_image(self) -> Image

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fn set_m_reliance_window_rank_s_image(self, value: Image)

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fn m_reliance_window_none_image(self) -> Image

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fn set_m_reliance_window_none_image(self, value: Image)

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fn m_help_window_object(self) -> GameObject

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fn set_m_help_window_object(self, value: GameObject)

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fn m_help_window_animator(self) -> Animator

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fn set_m_help_window_animator(self, value: Animator)

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fn m_help_window_caption_text(self) -> TextMeshProUGUI

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fn set_m_help_window_caption_text(self, value: TextMeshProUGUI)

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fn m_help_window_unit_icon(self) -> Array<UnitIcon>

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fn set_m_help_window_unit_icon(self, value: Array<UnitIcon>)

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fn m_help_window_rank_root_object(self) -> GameObject

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fn set_m_help_window_rank_root_object(self, value: GameObject)

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fn m_help_window_rank_c_image(self) -> Image

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fn set_m_help_window_rank_c_image(self, value: Image)

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fn m_help_window_rank_b_image(self) -> Image

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fn set_m_help_window_rank_b_image(self, value: Image)

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fn m_help_window_rank_a_image(self) -> Image

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fn set_m_help_window_rank_a_image(self, value: Image)

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fn m_help_window_rank_s_image(self) -> Image

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fn set_m_help_window_rank_s_image(self, value: Image)

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fn m_help_window_rank_none_image(self) -> Image

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fn set_m_help_window_rank_none_image(self, value: Image)

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fn m_help_window_message_text(self) -> TextMeshProUGUI

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fn set_m_help_window_message_text(self, value: TextMeshProUGUI)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§