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IRefreshUnitSetMenuMethods

Trait IRefreshUnitSetMenuMethods 

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pub trait IRefreshUnitSetMenuMethods: IRefreshUnitSetMenu {
Show 25 methods // Provided methods fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<RefreshUnitSetMenuContent>, initial_select_index: impl Into<i32>, unit_array_dic: impl Into<Dictionary_2<Il2CppString, Array<Unit>>>, initial_facility_data: impl Into<HubFacilityData>, select_facility_event_handler: impl Into<RefreshUnitSetMenu_SelectFacilityEventHandler>, set_unit_event_handler: impl Into<RefreshUnitSetMenu_SetUnitEventHandler>, decide_event_handler: impl Into<RefreshUnitSetMenu_DecideEventHandler>, ) { ... } fn get_name(self) -> Il2CppString { ... } fn get_facility_data(self) -> HubFacilityData { ... } fn inc_facility_index(self) { ... } fn dec_facility_index(self) { ... } fn is_selected_first_facility(self) -> bool { ... } fn is_selected_last_facility(self) -> bool { ... } fn change_facility_index(self) { ... } fn updata_facility(self) { ... } fn set_unit(self, index: impl Into<i32>, unit: impl Into<Unit>) { ... } fn entrust_unit(self) { ... } fn decide_unit(self, index: impl Into<i32>, decided: impl Into<bool>) { ... } fn update_reliance(self) { ... } fn is_enabled_decide_menu(self) -> bool { ... } fn is_usabled_decide_menu(self) -> bool { ... } fn update_decide_menu(self) { ... } fn focus_decide_menu(self) { ... } fn focus_this_menu(self) { ... } fn key_up(self, is_trigger: impl Into<bool>) { ... } fn key_down(self, is_trigger: impl Into<bool>) { ... } fn key_left(self, is_trigger: impl Into<bool>) { ... } fn key_right(self, is_trigger: impl Into<bool>) { ... } fn l_call(self) -> BasicMenu_Result { ... } fn b_call(self) -> BasicMenu_Result { ... } fn on_dispose(self) { ... }
}

Provided Methods§

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fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<RefreshUnitSetMenuContent>, initial_select_index: impl Into<i32>, unit_array_dic: impl Into<Dictionary_2<Il2CppString, Array<Unit>>>, initial_facility_data: impl Into<HubFacilityData>, select_facility_event_handler: impl Into<RefreshUnitSetMenu_SelectFacilityEventHandler>, set_unit_event_handler: impl Into<RefreshUnitSetMenu_SetUnitEventHandler>, decide_event_handler: impl Into<RefreshUnitSetMenu_DecideEventHandler>, )

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::app::refreshunitsetmenucontent::RefreshUnitSetMenuContent, i32, crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,::unity::Array<crate::app::unit::Unit>>, crate::app::hubfacilitydata::HubFacilityData, crate::app::refreshunitsetmenu::RefreshUnitSetMenu_SelectFacilityEventHandler, crate::app::refreshunitsetmenu::RefreshUnitSetMenu_SetUnitEventHandler, crate::app::refreshunitsetmenu::RefreshUnitSetMenu_DecideEventHandler) overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn get_facility_data(self) -> HubFacilityData

GetFacilityData() overload

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fn inc_facility_index(self)

IncFacilityIndex() overload

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fn dec_facility_index(self)

DecFacilityIndex() overload

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fn is_selected_first_facility(self) -> bool

IsSelectedFirstFacility() overload

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fn is_selected_last_facility(self) -> bool

IsSelectedLastFacility() overload

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fn change_facility_index(self)

ChangeFacilityIndex() overload

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fn updata_facility(self)

UpdataFacility() overload

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fn set_unit(self, index: impl Into<i32>, unit: impl Into<Unit>)

SetUnit(i32, crate::app::unit::Unit) overload

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fn entrust_unit(self)

EntrustUnit() overload

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fn decide_unit(self, index: impl Into<i32>, decided: impl Into<bool>)

DecideUnit(i32, bool) overload

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fn update_reliance(self)

UpdateReliance() overload

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fn is_enabled_decide_menu(self) -> bool

IsEnabledDecideMenu() overload

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fn is_usabled_decide_menu(self) -> bool

IsUsabledDecideMenu() overload

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fn update_decide_menu(self)

UpdateDecideMenu() overload

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fn focus_decide_menu(self)

FocusDecideMenu() overload

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fn focus_this_menu(self)

FocusThisMenu() overload

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fn key_up(self, is_trigger: impl Into<bool>)

KeyUp(bool) overload

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fn key_down(self, is_trigger: impl Into<bool>)

KeyDown(bool) overload

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fn key_left(self, is_trigger: impl Into<bool>)

KeyLeft(bool) overload

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fn key_right(self, is_trigger: impl Into<bool>)

KeyRight(bool) overload

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fn l_call(self) -> BasicMenu_Result

LCall() overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

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fn on_dispose(self)

OnDispose() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRefreshUnitSetMenu> IRefreshUnitSetMenuMethods for __T

Available on crate feature app-refreshunitsetmenu only.