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IRelayLeavingUnitData

Trait IRelayLeavingUnitData 

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pub trait IRelayLeavingUnitData: IObject {
Show 14 methods // Provided methods fn m_edit(self) -> UnitEdit { ... } fn set_m_edit(self, value: UnitEdit) { ... } fn m_person(self) -> PersonData { ... } fn set_m_person(self, value: PersonData) { ... } fn m_job(self) -> JobData { ... } fn set_m_job(self, value: JobData) { ... } fn m_god(self) -> GodData { ... } fn set_m_god(self, value: GodData) { ... } fn m_record(self) -> UnitRecord { ... } fn set_m_record(self, value: UnitRecord) { ... } fn m_relay_player_index(self) -> u8 { ... } fn set_m_relay_player_index(self, value: u8) { ... } fn m_is_morph(self) -> bool { ... } fn set_m_is_morph(self, value: bool) { ... }
}

Provided Methods§

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fn m_edit(self) -> UnitEdit

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fn set_m_edit(self, value: UnitEdit)

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fn m_person(self) -> PersonData

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fn set_m_person(self, value: PersonData)

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fn m_job(self) -> JobData

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fn set_m_job(self, value: JobData)

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fn m_god(self) -> GodData

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fn set_m_god(self, value: GodData)

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fn m_record(self) -> UnitRecord

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fn set_m_record(self, value: UnitRecord)

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fn m_relay_player_index(self) -> u8

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fn set_m_relay_player_index(self, value: u8)

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fn m_is_morph(self) -> bool

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fn set_m_is_morph(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§