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IRelayReplayPlayerName

Trait IRelayReplayPlayerName 

Source
pub trait IRelayReplayPlayerName: ISingletonMonoBehaviour_1<RelayReplayPlayerName> {
    // Provided methods
    fn m_text(self) -> TextMeshProUGUI { ... }
    fn set_m_text(self, value: TextMeshProUGUI) { ... }
    fn m_canvas_manager(self) -> CanvasManager { ... }
    fn set_m_canvas_manager(self, value: CanvasManager) { ... }
    fn m_animator(self) -> Animator { ... }
    fn set_m_animator(self, value: Animator) { ... }
    fn m_seq(self) -> RelayReplayPlayerName_Seq { ... }
    fn set_m_seq(self, value: RelayReplayPlayerName_Seq) { ... }
    fn m_is_req_close(self) -> bool { ... }
    fn set_m_is_req_close(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§