pub trait IRelayReplayPlayerName: ISingletonMonoBehaviour_1<RelayReplayPlayerName> {
// Provided methods
fn m_text(self) -> TextMeshProUGUI { ... }
fn set_m_text(self, value: TextMeshProUGUI) { ... }
fn m_canvas_manager(self) -> CanvasManager { ... }
fn set_m_canvas_manager(self, value: CanvasManager) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_seq(self) -> RelayReplayPlayerName_Seq { ... }
fn set_m_seq(self, value: RelayReplayPlayerName_Seq) { ... }
fn m_is_req_close(self) -> bool { ... }
fn set_m_is_req_close(self, value: bool) { ... }
}Provided Methods§
fn m_text(self) -> TextMeshProUGUI
fn set_m_text(self, value: TextMeshProUGUI)
fn m_canvas_manager(self) -> CanvasManager
fn set_m_canvas_manager(self, value: CanvasManager)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_seq(self) -> RelayReplayPlayerName_Seq
fn set_m_seq(self, value: RelayReplayPlayerName_Seq)
fn m_is_req_close(self) -> bool
fn set_m_is_req_close(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.