pub trait IRelayServerMetaData: IObject {
Show 38 methods
// Provided methods
fn m_buffer(self) -> Array<u8> { ... }
fn set_m_buffer(self, value: Array<u8>) { ... }
fn m_stream(self) -> Stream_2 { ... }
fn set_m_stream(self, value: Stream_2) { ... }
fn m_buffer_on_server(self) -> Array<u8> { ... }
fn set_m_buffer_on_server(self, value: Array<u8>) { ... }
fn m_size_on_server(self) -> i32 { ... }
fn set_m_size_on_server(self, value: i32) { ... }
fn m_data_id(self) -> u64 { ... }
fn set_m_data_id(self, value: u64) { ... }
fn m_data_code(self) -> Il2CppString { ... }
fn set_m_data_code(self, value: Il2CppString) { ... }
fn m_updated_unix_time_on_server(self) -> i64 { ... }
fn set_m_updated_unix_time_on_server(self, value: i64) { ... }
fn m_is_secret(self) -> bool { ... }
fn set_m_is_secret(self, value: bool) { ... }
fn m_cid(self) -> Il2CppString { ... }
fn set_m_cid(self, value: Il2CppString) { ... }
fn m_begin_unix_time(self) -> i64 { ... }
fn set_m_begin_unix_time(self, value: i64) { ... }
fn m_end_unix_time(self) -> i64 { ... }
fn set_m_end_unix_time(self, value: i64) { ... }
fn m_turn(self) -> u8 { ... }
fn set_m_turn(self, value: u8) { ... }
fn m_state(self) -> RelayServerMetaData_States { ... }
fn set_m_state(self, value: RelayServerMetaData_States) { ... }
fn m_player_ids(self) -> List_1<u64> { ... }
fn set_m_player_ids(self, value: List_1<u64>) { ... }
fn m_player_names(self) -> List_1<Il2CppString> { ... }
fn set_m_player_names(self, value: List_1<Il2CppString>) { ... }
fn m_pids(self) -> List_1<Il2CppString> { ... }
fn set_m_pids(self, value: List_1<Il2CppString>) { ... }
fn m_playing_count(self) -> u32 { ... }
fn set_m_playing_count(self, value: u32) { ... }
fn m_awardees(self) -> Dictionary_2<Il2CppString, RelayAwardeeData> { ... }
fn set_m_awardees(self, value: Dictionary_2<Il2CppString, RelayAwardeeData>) { ... }
fn m_award_random_seed(self) -> RandomSeed { ... }
fn set_m_award_random_seed(self, value: RandomSeed) { ... }
}Provided Methods§
fn m_buffer(self) -> Array<u8>
fn set_m_buffer(self, value: Array<u8>)
fn m_stream(self) -> Stream_2
fn set_m_stream(self, value: Stream_2)
fn m_buffer_on_server(self) -> Array<u8>
fn set_m_buffer_on_server(self, value: Array<u8>)
fn m_size_on_server(self) -> i32
fn set_m_size_on_server(self, value: i32)
fn m_data_id(self) -> u64
fn set_m_data_id(self, value: u64)
fn m_data_code(self) -> Il2CppString
fn set_m_data_code(self, value: Il2CppString)
fn m_updated_unix_time_on_server(self) -> i64
fn set_m_updated_unix_time_on_server(self, value: i64)
fn m_is_secret(self) -> bool
fn set_m_is_secret(self, value: bool)
fn m_cid(self) -> Il2CppString
fn set_m_cid(self, value: Il2CppString)
fn m_begin_unix_time(self) -> i64
fn set_m_begin_unix_time(self, value: i64)
fn m_end_unix_time(self) -> i64
fn set_m_end_unix_time(self, value: i64)
fn m_turn(self) -> u8
fn set_m_turn(self, value: u8)
fn m_state(self) -> RelayServerMetaData_States
fn set_m_state(self, value: RelayServerMetaData_States)
fn m_player_ids(self) -> List_1<u64>
fn set_m_player_ids(self, value: List_1<u64>)
fn m_player_names(self) -> List_1<Il2CppString>
fn set_m_player_names(self, value: List_1<Il2CppString>)
fn m_pids(self) -> List_1<Il2CppString>
fn set_m_pids(self, value: List_1<Il2CppString>)
fn m_playing_count(self) -> u32
fn set_m_playing_count(self, value: u32)
fn m_awardees(self) -> Dictionary_2<Il2CppString, RelayAwardeeData>
fn set_m_awardees(self, value: Dictionary_2<Il2CppString, RelayAwardeeData>)
fn m_award_random_seed(self) -> RandomSeed
fn set_m_award_random_seed(self, value: RandomSeed)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.