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IRelayServerMetaData

Trait IRelayServerMetaData 

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pub trait IRelayServerMetaData: IObject {
Show 38 methods // Provided methods fn m_buffer(self) -> Array<u8> { ... } fn set_m_buffer(self, value: Array<u8>) { ... } fn m_stream(self) -> Stream_2 { ... } fn set_m_stream(self, value: Stream_2) { ... } fn m_buffer_on_server(self) -> Array<u8> { ... } fn set_m_buffer_on_server(self, value: Array<u8>) { ... } fn m_size_on_server(self) -> i32 { ... } fn set_m_size_on_server(self, value: i32) { ... } fn m_data_id(self) -> u64 { ... } fn set_m_data_id(self, value: u64) { ... } fn m_data_code(self) -> Il2CppString { ... } fn set_m_data_code(self, value: Il2CppString) { ... } fn m_updated_unix_time_on_server(self) -> i64 { ... } fn set_m_updated_unix_time_on_server(self, value: i64) { ... } fn m_is_secret(self) -> bool { ... } fn set_m_is_secret(self, value: bool) { ... } fn m_cid(self) -> Il2CppString { ... } fn set_m_cid(self, value: Il2CppString) { ... } fn m_begin_unix_time(self) -> i64 { ... } fn set_m_begin_unix_time(self, value: i64) { ... } fn m_end_unix_time(self) -> i64 { ... } fn set_m_end_unix_time(self, value: i64) { ... } fn m_turn(self) -> u8 { ... } fn set_m_turn(self, value: u8) { ... } fn m_state(self) -> RelayServerMetaData_States { ... } fn set_m_state(self, value: RelayServerMetaData_States) { ... } fn m_player_ids(self) -> List_1<u64> { ... } fn set_m_player_ids(self, value: List_1<u64>) { ... } fn m_player_names(self) -> List_1<Il2CppString> { ... } fn set_m_player_names(self, value: List_1<Il2CppString>) { ... } fn m_pids(self) -> List_1<Il2CppString> { ... } fn set_m_pids(self, value: List_1<Il2CppString>) { ... } fn m_playing_count(self) -> u32 { ... } fn set_m_playing_count(self, value: u32) { ... } fn m_awardees(self) -> Dictionary_2<Il2CppString, RelayAwardeeData> { ... } fn set_m_awardees(self, value: Dictionary_2<Il2CppString, RelayAwardeeData>) { ... } fn m_award_random_seed(self) -> RandomSeed { ... } fn set_m_award_random_seed(self, value: RandomSeed) { ... }
}

Provided Methods§

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fn m_buffer(self) -> Array<u8>

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fn set_m_buffer(self, value: Array<u8>)

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fn m_stream(self) -> Stream_2

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fn set_m_stream(self, value: Stream_2)

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fn m_buffer_on_server(self) -> Array<u8>

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fn set_m_buffer_on_server(self, value: Array<u8>)

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fn m_size_on_server(self) -> i32

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fn set_m_size_on_server(self, value: i32)

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fn m_data_id(self) -> u64

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fn set_m_data_id(self, value: u64)

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fn m_data_code(self) -> Il2CppString

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fn set_m_data_code(self, value: Il2CppString)

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fn m_updated_unix_time_on_server(self) -> i64

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fn set_m_updated_unix_time_on_server(self, value: i64)

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fn m_is_secret(self) -> bool

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fn set_m_is_secret(self, value: bool)

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fn m_cid(self) -> Il2CppString

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fn set_m_cid(self, value: Il2CppString)

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fn m_begin_unix_time(self) -> i64

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fn set_m_begin_unix_time(self, value: i64)

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fn m_end_unix_time(self) -> i64

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fn set_m_end_unix_time(self, value: i64)

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fn m_turn(self) -> u8

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fn set_m_turn(self, value: u8)

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fn m_state(self) -> RelayServerMetaData_States

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fn set_m_state(self, value: RelayServerMetaData_States)

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fn m_player_ids(self) -> List_1<u64>

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fn set_m_player_ids(self, value: List_1<u64>)

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fn m_player_names(self) -> List_1<Il2CppString>

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fn set_m_player_names(self, value: List_1<Il2CppString>)

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fn m_pids(self) -> List_1<Il2CppString>

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fn set_m_pids(self, value: List_1<Il2CppString>)

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fn m_playing_count(self) -> u32

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fn set_m_playing_count(self, value: u32)

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fn m_awardees(self) -> Dictionary_2<Il2CppString, RelayAwardeeData>

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fn set_m_awardees(self, value: Dictionary_2<Il2CppString, RelayAwardeeData>)

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fn m_award_random_seed(self) -> RandomSeed

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fn set_m_award_random_seed(self, value: RandomSeed)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§