pub trait IRewindMenu_MenuItem: IBasicMenuItem {
Show 22 methods
// Provided methods
fn m_log_index(self) -> i32 { ... }
fn set_m_log_index(self, value: i32) { ... }
fn m_log_text(self) -> Il2CppString { ... }
fn set_m_log_text(self, value: Il2CppString) { ... }
fn m_cursor_x(self) -> i32 { ... }
fn set_m_cursor_x(self, value: i32) { ... }
fn m_cursor_z(self) -> i32 { ... }
fn set_m_cursor_z(self, value: i32) { ... }
fn m_actor_map_history_index(self) -> i32 { ... }
fn set_m_actor_map_history_index(self, value: i32) { ... }
fn m_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo { ... }
fn set_m_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo) { ... }
fn m_die_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo { ... }
fn set_m_die_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo) { ... }
fn m_force_type(self) -> Force_Type { ... }
fn set_m_force_type(self, value: Force_Type) { ... }
fn m_is_player_phase_begin(self) -> bool { ... }
fn set_m_is_player_phase_begin(self, value: bool) { ... }
fn m_prev(self) -> RewindMenu_MenuItem { ... }
fn set_m_prev(self, value: RewindMenu_MenuItem) { ... }
fn m_next(self) -> RewindMenu_MenuItem { ... }
fn set_m_next(self, value: RewindMenu_MenuItem) { ... }
}Provided Methods§
fn m_log_index(self) -> i32
fn set_m_log_index(self, value: i32)
fn m_log_text(self) -> Il2CppString
fn set_m_log_text(self, value: Il2CppString)
fn m_cursor_x(self) -> i32
fn set_m_cursor_x(self, value: i32)
fn m_cursor_z(self) -> i32
fn set_m_cursor_z(self, value: i32)
fn m_actor_map_history_index(self) -> i32
fn set_m_actor_map_history_index(self, value: i32)
fn m_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo
fn set_m_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo)
fn m_die_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo
fn set_m_die_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo)
fn m_force_type(self) -> Force_Type
fn set_m_force_type(self, value: Force_Type)
fn m_is_player_phase_begin(self) -> bool
fn set_m_is_player_phase_begin(self, value: bool)
fn m_prev(self) -> RewindMenu_MenuItem
fn set_m_prev(self, value: RewindMenu_MenuItem)
fn m_next(self) -> RewindMenu_MenuItem
fn set_m_next(self, value: RewindMenu_MenuItem)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.