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IRewindMenu_MenuItem

Trait IRewindMenu_MenuItem 

Source
pub trait IRewindMenu_MenuItem: IBasicMenuItem {
Show 22 methods // Provided methods fn m_log_index(self) -> i32 { ... } fn set_m_log_index(self, value: i32) { ... } fn m_log_text(self) -> Il2CppString { ... } fn set_m_log_text(self, value: Il2CppString) { ... } fn m_cursor_x(self) -> i32 { ... } fn set_m_cursor_x(self, value: i32) { ... } fn m_cursor_z(self) -> i32 { ... } fn set_m_cursor_z(self, value: i32) { ... } fn m_actor_map_history_index(self) -> i32 { ... } fn set_m_actor_map_history_index(self, value: i32) { ... } fn m_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo { ... } fn set_m_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo) { ... } fn m_die_unit_icon_info(self) -> RewindMenu_MenuItem_UnitIconInfo { ... } fn set_m_die_unit_icon_info(self, value: RewindMenu_MenuItem_UnitIconInfo) { ... } fn m_force_type(self) -> Force_Type { ... } fn set_m_force_type(self, value: Force_Type) { ... } fn m_is_player_phase_begin(self) -> bool { ... } fn set_m_is_player_phase_begin(self, value: bool) { ... } fn m_prev(self) -> RewindMenu_MenuItem { ... } fn set_m_prev(self, value: RewindMenu_MenuItem) { ... } fn m_next(self) -> RewindMenu_MenuItem { ... } fn set_m_next(self, value: RewindMenu_MenuItem) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§