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IRingInfo_RingInfoWindowRingModelMethods

Trait IRingInfo_RingInfoWindowRingModelMethods 

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pub trait IRingInfo_RingInfoWindowRingModelMethods: IRingInfo_RingInfoWindowRingModel {
Show 13 methods // Provided methods fn ctor(self, index: impl Into<i32>) { ... } fn create_async(self) { ... } fn is_creating(self) -> bool { ... } fn destroy(self) { ... } fn create_impl(self) { ... } fn setup(self) -> bool { ... } fn get_render_texture(self) -> RenderTexture { ... } fn get_prefab_object(self) -> GameObject { ... } fn get_ring_model_root(self) -> GameObject { ... } fn set_animator_enable(self, value: impl Into<bool>) { ... } fn get_dirty_texture_value(self, dirty: impl Into<i32>) -> f32 { ... } fn play_decision_anim(self) { ... } fn get_model_position(self) -> Vector3 { ... }
}

Provided Methods§

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fn ctor(self, index: impl Into<i32>)

.ctor(i32) overload

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fn create_async(self)

CreateAsync() overload

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fn is_creating(self) -> bool

IsCreating() overload

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fn destroy(self)

Destroy() overload

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fn create_impl(self)

CreateImpl() overload

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fn setup(self) -> bool

Setup() overload

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fn get_render_texture(self) -> RenderTexture

GetRenderTexture() overload

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fn get_prefab_object(self) -> GameObject

get_PrefabObject() overload

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fn get_ring_model_root(self) -> GameObject

get_RingModelRoot() overload

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fn set_animator_enable(self, value: impl Into<bool>)

SetAnimatorEnable(bool) overload

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fn get_dirty_texture_value(self, dirty: impl Into<i32>) -> f32

GetDirtyTextureValue(i32) overload

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fn play_decision_anim(self)

PlayDecisionAnim() overload

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fn get_model_position(self) -> Vector3

GetModelPosition() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IRingInfo_RingInfoWindowRingModel> IRingInfo_RingInfoWindowRingModelMethods for __T

Available on crate feature app-ringinfo only.