pub trait IRingInfo_RingInfoWindowRingModel: IObject {
Show 14 methods
// Provided methods
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn prefab_path(self) -> Il2CppString { ... }
fn set_prefab_path(self, value: Il2CppString) { ... }
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_camera_object(self) -> GameObject { ... }
fn set_m_camera_object(self, value: GameObject) { ... }
fn m_camera(self) -> Camera { ... }
fn set_m_camera(self, value: Camera) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
}Provided Methods§
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn prefab_path(self) -> Il2CppString
fn set_prefab_path(self, value: Il2CppString)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_camera_object(self) -> GameObject
fn set_m_camera_object(self, value: GameObject)
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.