pub trait IRingSelectMenuItemContent: IBasicMenuItemContent {
Show 26 methods
// Provided methods
fn m_name(self) -> TextMeshProUGUI { ... }
fn set_m_name(self, value: TextMeshProUGUI) { ... }
fn m_empty_text(self) -> TextMeshProUGUI { ... }
fn set_m_empty_text(self, value: TextMeshProUGUI) { ... }
fn m_face(self) -> Image { ... }
fn set_m_face(self, value: Image) { ... }
fn m_symbol(self) -> Image { ... }
fn set_m_symbol(self, value: Image) { ... }
fn m_select_bg(self) -> Image { ... }
fn set_m_select_bg(self, value: Image) { ... }
fn m_frame(self) -> Image { ... }
fn set_m_frame(self, value: Image) { ... }
fn m_check(self) -> GameObject { ... }
fn set_m_check(self, value: GameObject) { ... }
fn m_unit_icon(self) -> GameObject { ... }
fn set_m_unit_icon(self, value: GameObject) { ... }
fn m_is_equip(self) -> bool { ... }
fn set_m_is_equip(self, value: bool) { ... }
fn m_is_empty(self) -> bool { ... }
fn set_m_is_empty(self, value: bool) { ... }
fn m_num_root(self) -> GameObject { ... }
fn set_m_num_root(self, value: GameObject) { ... }
fn m_num(self) -> TextMeshProUGUI { ... }
fn set_m_num(self, value: TextMeshProUGUI) { ... }
fn m_x(self) -> TextMeshProUGUI { ... }
fn set_m_x(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_name(self) -> TextMeshProUGUI
fn set_m_name(self, value: TextMeshProUGUI)
fn m_empty_text(self) -> TextMeshProUGUI
fn set_m_empty_text(self, value: TextMeshProUGUI)
fn m_face(self) -> Image
fn set_m_face(self, value: Image)
fn m_symbol(self) -> Image
fn set_m_symbol(self, value: Image)
fn m_select_bg(self) -> Image
fn set_m_select_bg(self, value: Image)
fn m_frame(self) -> Image
fn set_m_frame(self, value: Image)
fn m_check(self) -> GameObject
fn set_m_check(self, value: GameObject)
fn m_unit_icon(self) -> GameObject
fn set_m_unit_icon(self, value: GameObject)
fn m_is_equip(self) -> bool
fn set_m_is_equip(self, value: bool)
fn m_is_empty(self) -> bool
fn set_m_is_empty(self, value: bool)
fn m_num_root(self) -> GameObject
fn set_m_num_root(self, value: GameObject)
fn m_num(self) -> TextMeshProUGUI
fn set_m_num(self, value: TextMeshProUGUI)
fn m_x(self) -> TextMeshProUGUI
fn set_m_x(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.