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IRingSelectMenuItemContent

Trait IRingSelectMenuItemContent 

Source
pub trait IRingSelectMenuItemContent: IBasicMenuItemContent {
Show 26 methods // Provided methods fn m_name(self) -> TextMeshProUGUI { ... } fn set_m_name(self, value: TextMeshProUGUI) { ... } fn m_empty_text(self) -> TextMeshProUGUI { ... } fn set_m_empty_text(self, value: TextMeshProUGUI) { ... } fn m_face(self) -> Image { ... } fn set_m_face(self, value: Image) { ... } fn m_symbol(self) -> Image { ... } fn set_m_symbol(self, value: Image) { ... } fn m_select_bg(self) -> Image { ... } fn set_m_select_bg(self, value: Image) { ... } fn m_frame(self) -> Image { ... } fn set_m_frame(self, value: Image) { ... } fn m_check(self) -> GameObject { ... } fn set_m_check(self, value: GameObject) { ... } fn m_unit_icon(self) -> GameObject { ... } fn set_m_unit_icon(self, value: GameObject) { ... } fn m_is_equip(self) -> bool { ... } fn set_m_is_equip(self, value: bool) { ... } fn m_is_empty(self) -> bool { ... } fn set_m_is_empty(self, value: bool) { ... } fn m_num_root(self) -> GameObject { ... } fn set_m_num_root(self, value: GameObject) { ... } fn m_num(self) -> TextMeshProUGUI { ... } fn set_m_num(self, value: TextMeshProUGUI) { ... } fn m_x(self) -> TextMeshProUGUI { ... } fn set_m_x(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§