pub trait ISaveDataMenu_MenuItemContent: IBasicMenuItemContent {
Show 50 methods
// Provided methods
fn m_window_object(self) -> GameObject { ... }
fn set_m_window_object(self, value: GameObject) { ... }
fn m_selected_object(self) -> Image { ... }
fn set_m_selected_object(self, value: Image) { ... }
fn m_data_type_text(self) -> TextMeshProUGUI { ... }
fn set_m_data_type_text(self, value: TextMeshProUGUI) { ... }
fn m_chapter_prefix_text(self) -> TextMeshProUGUI { ... }
fn set_m_chapter_prefix_text(self, value: TextMeshProUGUI) { ... }
fn m_chapter_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_chapter_title_text(self, value: TextMeshProUGUI) { ... }
fn m_place_text(self) -> TextMeshProUGUI { ... }
fn set_m_place_text(self, value: TextMeshProUGUI) { ... }
fn m_sequence_text(self) -> TextMeshProUGUI { ... }
fn set_m_sequence_text(self, value: TextMeshProUGUI) { ... }
fn m_hero_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_hero_name_text(self, value: TextMeshProUGUI) { ... }
fn m_play_time_text(self) -> TextMeshProUGUI { ... }
fn set_m_play_time_text(self, value: TextMeshProUGUI) { ... }
fn m_difficulty_text(self) -> TextMeshProUGUI { ... }
fn set_m_difficulty_text(self, value: TextMeshProUGUI) { ... }
fn m_version_error_text(self) -> TextMeshProUGUI { ... }
fn set_m_version_error_text(self, value: TextMeshProUGUI) { ... }
fn m_difficulty_image(self) -> Image { ... }
fn set_m_difficulty_image(self, value: Image) { ... }
fn m_mode_text(self) -> TextMeshProUGUI { ... }
fn set_m_mode_text(self, value: TextMeshProUGUI) { ... }
fn m_game_mode_image(self) -> Image { ... }
fn set_m_game_mode_image(self, value: Image) { ... }
fn m_complete_icon_image(self) -> Image { ... }
fn set_m_complete_icon_image(self, value: Image) { ... }
fn m_temporary_icon_image(self) -> Image { ... }
fn set_m_temporary_icon_image(self, value: Image) { ... }
fn m_text_copy_src_selected_color(self) -> Color { ... }
fn set_m_text_copy_src_selected_color(self, value: Color) { ... }
fn m_evil_difficulty_text(self) -> TextMeshProUGUI { ... }
fn set_m_evil_difficulty_text(self, value: TextMeshProUGUI) { ... }
fn m_evil_difficulty_image(self) -> Image { ... }
fn set_m_evil_difficulty_image(self, value: Image) { ... }
fn m_complete_evil_icon_image(self) -> Image { ... }
fn set_m_complete_evil_icon_image(self, value: Image) { ... }
fn m_difficulty_normal_frame_color(self) -> Color { ... }
fn set_m_difficulty_normal_frame_color(self, value: Color) { ... }
fn m_difficulty_hard_frame_color(self) -> Color { ... }
fn set_m_difficulty_hard_frame_color(self, value: Color) { ... }
fn m_difficulty_lunatic_frame_color(self) -> Color { ... }
fn set_m_difficulty_lunatic_frame_color(self, value: Color) { ... }
fn m_game_mode_casual_frame_color(self) -> Color { ... }
fn set_m_game_mode_casual_frame_color(self, value: Color) { ... }
fn m_game_mode_classic_frame_color(self) -> Color { ... }
fn set_m_game_mode_classic_frame_color(self, value: Color) { ... }
}Provided Methods§
fn m_window_object(self) -> GameObject
fn set_m_window_object(self, value: GameObject)
fn m_selected_object(self) -> Image
fn set_m_selected_object(self, value: Image)
fn m_data_type_text(self) -> TextMeshProUGUI
fn set_m_data_type_text(self, value: TextMeshProUGUI)
fn m_chapter_prefix_text(self) -> TextMeshProUGUI
fn set_m_chapter_prefix_text(self, value: TextMeshProUGUI)
fn m_chapter_title_text(self) -> TextMeshProUGUI
fn set_m_chapter_title_text(self, value: TextMeshProUGUI)
fn m_place_text(self) -> TextMeshProUGUI
fn set_m_place_text(self, value: TextMeshProUGUI)
fn m_sequence_text(self) -> TextMeshProUGUI
fn set_m_sequence_text(self, value: TextMeshProUGUI)
fn m_hero_name_text(self) -> TextMeshProUGUI
fn set_m_hero_name_text(self, value: TextMeshProUGUI)
fn m_play_time_text(self) -> TextMeshProUGUI
fn set_m_play_time_text(self, value: TextMeshProUGUI)
fn m_difficulty_text(self) -> TextMeshProUGUI
fn set_m_difficulty_text(self, value: TextMeshProUGUI)
fn m_version_error_text(self) -> TextMeshProUGUI
fn set_m_version_error_text(self, value: TextMeshProUGUI)
fn m_difficulty_image(self) -> Image
fn set_m_difficulty_image(self, value: Image)
fn m_mode_text(self) -> TextMeshProUGUI
fn set_m_mode_text(self, value: TextMeshProUGUI)
fn m_game_mode_image(self) -> Image
fn set_m_game_mode_image(self, value: Image)
fn m_complete_icon_image(self) -> Image
fn set_m_complete_icon_image(self, value: Image)
fn m_temporary_icon_image(self) -> Image
fn set_m_temporary_icon_image(self, value: Image)
fn m_text_copy_src_selected_color(self) -> Color
fn set_m_text_copy_src_selected_color(self, value: Color)
fn m_evil_difficulty_text(self) -> TextMeshProUGUI
fn set_m_evil_difficulty_text(self, value: TextMeshProUGUI)
fn m_evil_difficulty_image(self) -> Image
fn set_m_evil_difficulty_image(self, value: Image)
fn m_complete_evil_icon_image(self) -> Image
fn set_m_complete_evil_icon_image(self, value: Image)
fn m_difficulty_normal_frame_color(self) -> Color
fn set_m_difficulty_normal_frame_color(self, value: Color)
fn m_difficulty_hard_frame_color(self) -> Color
fn set_m_difficulty_hard_frame_color(self, value: Color)
fn m_difficulty_lunatic_frame_color(self) -> Color
fn set_m_difficulty_lunatic_frame_color(self, value: Color)
fn m_game_mode_casual_frame_color(self) -> Color
fn set_m_game_mode_casual_frame_color(self, value: Color)
fn m_game_mode_classic_frame_color(self) -> Color
fn set_m_game_mode_classic_frame_color(self, value: Color)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.