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ISaveDataMenu_MenuItemContent

Trait ISaveDataMenu_MenuItemContent 

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pub trait ISaveDataMenu_MenuItemContent: IBasicMenuItemContent {
Show 50 methods // Provided methods fn m_window_object(self) -> GameObject { ... } fn set_m_window_object(self, value: GameObject) { ... } fn m_selected_object(self) -> Image { ... } fn set_m_selected_object(self, value: Image) { ... } fn m_data_type_text(self) -> TextMeshProUGUI { ... } fn set_m_data_type_text(self, value: TextMeshProUGUI) { ... } fn m_chapter_prefix_text(self) -> TextMeshProUGUI { ... } fn set_m_chapter_prefix_text(self, value: TextMeshProUGUI) { ... } fn m_chapter_title_text(self) -> TextMeshProUGUI { ... } fn set_m_chapter_title_text(self, value: TextMeshProUGUI) { ... } fn m_place_text(self) -> TextMeshProUGUI { ... } fn set_m_place_text(self, value: TextMeshProUGUI) { ... } fn m_sequence_text(self) -> TextMeshProUGUI { ... } fn set_m_sequence_text(self, value: TextMeshProUGUI) { ... } fn m_hero_name_text(self) -> TextMeshProUGUI { ... } fn set_m_hero_name_text(self, value: TextMeshProUGUI) { ... } fn m_play_time_text(self) -> TextMeshProUGUI { ... } fn set_m_play_time_text(self, value: TextMeshProUGUI) { ... } fn m_difficulty_text(self) -> TextMeshProUGUI { ... } fn set_m_difficulty_text(self, value: TextMeshProUGUI) { ... } fn m_version_error_text(self) -> TextMeshProUGUI { ... } fn set_m_version_error_text(self, value: TextMeshProUGUI) { ... } fn m_difficulty_image(self) -> Image { ... } fn set_m_difficulty_image(self, value: Image) { ... } fn m_mode_text(self) -> TextMeshProUGUI { ... } fn set_m_mode_text(self, value: TextMeshProUGUI) { ... } fn m_game_mode_image(self) -> Image { ... } fn set_m_game_mode_image(self, value: Image) { ... } fn m_complete_icon_image(self) -> Image { ... } fn set_m_complete_icon_image(self, value: Image) { ... } fn m_temporary_icon_image(self) -> Image { ... } fn set_m_temporary_icon_image(self, value: Image) { ... } fn m_text_copy_src_selected_color(self) -> Color { ... } fn set_m_text_copy_src_selected_color(self, value: Color) { ... } fn m_evil_difficulty_text(self) -> TextMeshProUGUI { ... } fn set_m_evil_difficulty_text(self, value: TextMeshProUGUI) { ... } fn m_evil_difficulty_image(self) -> Image { ... } fn set_m_evil_difficulty_image(self, value: Image) { ... } fn m_complete_evil_icon_image(self) -> Image { ... } fn set_m_complete_evil_icon_image(self, value: Image) { ... } fn m_difficulty_normal_frame_color(self) -> Color { ... } fn set_m_difficulty_normal_frame_color(self, value: Color) { ... } fn m_difficulty_hard_frame_color(self) -> Color { ... } fn set_m_difficulty_hard_frame_color(self, value: Color) { ... } fn m_difficulty_lunatic_frame_color(self) -> Color { ... } fn set_m_difficulty_lunatic_frame_color(self, value: Color) { ... } fn m_game_mode_casual_frame_color(self) -> Color { ... } fn set_m_game_mode_casual_frame_color(self, value: Color) { ... } fn m_game_mode_classic_frame_color(self) -> Color { ... } fn set_m_game_mode_classic_frame_color(self, value: Color) { ... }
}

Provided Methods§

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fn m_window_object(self) -> GameObject

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fn set_m_window_object(self, value: GameObject)

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fn m_selected_object(self) -> Image

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fn set_m_selected_object(self, value: Image)

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fn m_data_type_text(self) -> TextMeshProUGUI

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fn set_m_data_type_text(self, value: TextMeshProUGUI)

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fn m_chapter_prefix_text(self) -> TextMeshProUGUI

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fn set_m_chapter_prefix_text(self, value: TextMeshProUGUI)

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fn m_chapter_title_text(self) -> TextMeshProUGUI

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fn set_m_chapter_title_text(self, value: TextMeshProUGUI)

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fn m_place_text(self) -> TextMeshProUGUI

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fn set_m_place_text(self, value: TextMeshProUGUI)

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fn m_sequence_text(self) -> TextMeshProUGUI

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fn set_m_sequence_text(self, value: TextMeshProUGUI)

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fn m_hero_name_text(self) -> TextMeshProUGUI

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fn set_m_hero_name_text(self, value: TextMeshProUGUI)

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fn m_play_time_text(self) -> TextMeshProUGUI

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fn set_m_play_time_text(self, value: TextMeshProUGUI)

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fn m_difficulty_text(self) -> TextMeshProUGUI

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fn set_m_difficulty_text(self, value: TextMeshProUGUI)

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fn m_version_error_text(self) -> TextMeshProUGUI

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fn set_m_version_error_text(self, value: TextMeshProUGUI)

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fn m_difficulty_image(self) -> Image

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fn set_m_difficulty_image(self, value: Image)

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fn m_mode_text(self) -> TextMeshProUGUI

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fn set_m_mode_text(self, value: TextMeshProUGUI)

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fn m_game_mode_image(self) -> Image

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fn set_m_game_mode_image(self, value: Image)

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fn m_complete_icon_image(self) -> Image

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fn set_m_complete_icon_image(self, value: Image)

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fn m_temporary_icon_image(self) -> Image

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fn set_m_temporary_icon_image(self, value: Image)

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fn m_text_copy_src_selected_color(self) -> Color

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fn set_m_text_copy_src_selected_color(self, value: Color)

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fn m_evil_difficulty_text(self) -> TextMeshProUGUI

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fn set_m_evil_difficulty_text(self, value: TextMeshProUGUI)

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fn m_evil_difficulty_image(self) -> Image

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fn set_m_evil_difficulty_image(self, value: Image)

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fn m_complete_evil_icon_image(self) -> Image

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fn set_m_complete_evil_icon_image(self, value: Image)

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fn m_difficulty_normal_frame_color(self) -> Color

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fn set_m_difficulty_normal_frame_color(self, value: Color)

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fn m_difficulty_hard_frame_color(self) -> Color

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fn set_m_difficulty_hard_frame_color(self, value: Color)

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fn m_difficulty_lunatic_frame_color(self) -> Color

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fn set_m_difficulty_lunatic_frame_color(self, value: Color)

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fn m_game_mode_casual_frame_color(self) -> Color

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fn set_m_game_mode_casual_frame_color(self, value: Color)

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fn m_game_mode_classic_frame_color(self) -> Color

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fn set_m_game_mode_classic_frame_color(self, value: Color)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§