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ISkillArray

Trait ISkillArray 

Source
pub trait ISkillArray: IObject {
Show 22 methods // Provided methods fn m_mask(self) -> BitStruct { ... } fn set_m_mask(self, value: BitStruct) { ... } fn m_list(self) -> List_1<SkillArray_Entity> { ... } fn set_m_list(self, value: List_1<SkillArray_Entity>) { ... } fn m_flags(self) -> SkillData_Flags { ... } fn set_m_flags(self, value: SkillData_Flags) { ... } fn m_cycles(self) -> SkillData_CycleMasks { ... } fn set_m_cycles(self, value: SkillData_CycleMasks) { ... } fn m_timings(self) -> SkillData_TimingMasks { ... } fn set_m_timings(self, value: SkillData_TimingMasks) { ... } fn m_efficacys(self) -> SkillData_Attrs { ... } fn set_m_efficacys(self, value: SkillData_Attrs) { ... } fn m_efficacy_ignores(self) -> SkillData_Attrs { ... } fn set_m_efficacy_ignores(self, value: SkillData_Attrs) { ... } fn m_bad_states(self) -> SkillData_States { ... } fn set_m_bad_states(self, value: SkillData_States) { ... } fn m_bad_ignore(self) -> SkillData_States { ... } fn set_m_bad_ignore(self, value: SkillData_States) { ... } fn m_weapon_levels(self) -> WeaponLevels { ... } fn set_m_weapon_levels(self, value: WeaponLevels) { ... } fn m_is_equip_skill_first_null(self) -> bool { ... } fn set_m_is_equip_skill_first_null(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§