pub trait ISkillEditEquipSkillMenuContent: IBasicMenuContent {
// Provided methods
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_skill_ng_obj(self) -> GameObject { ... }
fn set_m_skill_ng_obj(self, value: GameObject) { ... }
}Provided Methods§
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_skill_ng_obj(self) -> GameObject
fn set_m_skill_ng_obj(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.