pub trait ISkillEditRootMethods: ISkillEditRoot {
// Provided methods
fn get_game_object_equip(self) -> GameObject { ... }
fn get_game_object_pool(self) -> GameObject { ... }
fn get_skill_info(self) -> GameObject { ... }
fn get_skill_info_root(self) -> GameObject { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_game_object_equip(self) -> GameObject
fn get_game_object_equip(self) -> GameObject
GetGameObjectEquip() overload
Sourcefn get_game_object_pool(self) -> GameObject
fn get_game_object_pool(self) -> GameObject
GetGameObjectPool() overload
Sourcefn get_skill_info(self) -> GameObject
fn get_skill_info(self) -> GameObject
GetSkillInfo() overload
Sourcefn get_skill_info_root(self) -> GameObject
fn get_skill_info_root(self) -> GameObject
GetSkillInfoRoot() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillEditRoot> ISkillEditRootMethods for __T
Available on crate feature
app-skilleditroot only.