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ISolanelInfoMenuContent

Trait ISolanelInfoMenuContent 

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pub trait ISolanelInfoMenuContent: IBasicMenuContent {
Show 30 methods // Provided methods fn m_map_arrow(self) -> GameObject { ... } fn set_m_map_arrow(self, value: GameObject) { ... } fn m_map_arrow_move_frame(self) -> f32 { ... } fn set_m_map_arrow_move_frame(self, value: f32) { ... } fn m_map_point(self) -> List_1<GameObject> { ... } fn set_m_map_point(self, value: List_1<GameObject>) { ... } fn m_area_name(self) -> TextMeshProUGUI { ... } fn set_m_area_name(self, value: TextMeshProUGUI) { ... } fn m_area_help(self) -> TextMeshProUGUI { ... } fn set_m_area_help(self, value: TextMeshProUGUI) { ... } fn m_area_fast_travel_obj(self) -> List_1<GameObject> { ... } fn set_m_area_fast_travel_obj(self, value: List_1<GameObject>) { ... } fn m_help_fast_travel_list( self, ) -> List_1<SolanelInfoMenuContent_HelpFastTravel> { ... } fn set_m_help_fast_travel_list( self, value: List_1<SolanelInfoMenuContent_HelpFastTravel>, ) { ... } fn m_unit_list_obj(self) -> List_1<GameObject> { ... } fn set_m_unit_list_obj(self, value: List_1<GameObject>) { ... } fn m_solanel_unit_list(self) -> List_1<SolanelInfoMenuContent_SolanelUnit> { ... } fn set_m_solanel_unit_list( self, value: List_1<SolanelInfoMenuContent_SolanelUnit>, ) { ... } fn m_infomation_absent_obj(self) -> GameObject { ... } fn set_m_infomation_absent_obj(self, value: GameObject) { ... } fn m_infomation_list_obj(self) -> List_1<GameObject> { ... } fn set_m_infomation_list_obj(self, value: List_1<GameObject>) { ... } fn m_pos(self) -> Vector2 { ... } fn set_m_pos(self, value: Vector2) { ... } fn m_from(self) -> Vector2 { ... } fn set_m_from(self, value: Vector2) { ... } fn m_to(self) -> Vector2 { ... } fn set_m_to(self, value: Vector2) { ... } fn m_move_tick(self) -> f32 { ... } fn set_m_move_tick(self, value: f32) { ... }
}

Provided Methods§

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fn m_map_arrow(self) -> GameObject

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fn set_m_map_arrow(self, value: GameObject)

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fn m_map_arrow_move_frame(self) -> f32

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fn set_m_map_arrow_move_frame(self, value: f32)

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fn m_map_point(self) -> List_1<GameObject>

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fn set_m_map_point(self, value: List_1<GameObject>)

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fn m_area_name(self) -> TextMeshProUGUI

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fn set_m_area_name(self, value: TextMeshProUGUI)

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fn m_area_help(self) -> TextMeshProUGUI

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fn set_m_area_help(self, value: TextMeshProUGUI)

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fn m_area_fast_travel_obj(self) -> List_1<GameObject>

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fn set_m_area_fast_travel_obj(self, value: List_1<GameObject>)

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fn m_help_fast_travel_list( self, ) -> List_1<SolanelInfoMenuContent_HelpFastTravel>

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fn set_m_help_fast_travel_list( self, value: List_1<SolanelInfoMenuContent_HelpFastTravel>, )

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fn m_unit_list_obj(self) -> List_1<GameObject>

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fn set_m_unit_list_obj(self, value: List_1<GameObject>)

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fn m_solanel_unit_list(self) -> List_1<SolanelInfoMenuContent_SolanelUnit>

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fn set_m_solanel_unit_list( self, value: List_1<SolanelInfoMenuContent_SolanelUnit>, )

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fn m_infomation_absent_obj(self) -> GameObject

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fn set_m_infomation_absent_obj(self, value: GameObject)

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fn m_infomation_list_obj(self) -> List_1<GameObject>

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fn set_m_infomation_list_obj(self, value: List_1<GameObject>)

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fn m_pos(self) -> Vector2

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fn set_m_pos(self, value: Vector2)

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fn m_from(self) -> Vector2

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fn set_m_from(self, value: Vector2)

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fn m_to(self) -> Vector2

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fn set_m_to(self, value: Vector2)

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fn m_move_tick(self) -> f32

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fn set_m_move_tick(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§