pub trait ISolanelInfoMenuContent: IBasicMenuContent {
Show 30 methods
// Provided methods
fn m_map_arrow(self) -> GameObject { ... }
fn set_m_map_arrow(self, value: GameObject) { ... }
fn m_map_arrow_move_frame(self) -> f32 { ... }
fn set_m_map_arrow_move_frame(self, value: f32) { ... }
fn m_map_point(self) -> List_1<GameObject> { ... }
fn set_m_map_point(self, value: List_1<GameObject>) { ... }
fn m_area_name(self) -> TextMeshProUGUI { ... }
fn set_m_area_name(self, value: TextMeshProUGUI) { ... }
fn m_area_help(self) -> TextMeshProUGUI { ... }
fn set_m_area_help(self, value: TextMeshProUGUI) { ... }
fn m_area_fast_travel_obj(self) -> List_1<GameObject> { ... }
fn set_m_area_fast_travel_obj(self, value: List_1<GameObject>) { ... }
fn m_help_fast_travel_list(
self,
) -> List_1<SolanelInfoMenuContent_HelpFastTravel> { ... }
fn set_m_help_fast_travel_list(
self,
value: List_1<SolanelInfoMenuContent_HelpFastTravel>,
) { ... }
fn m_unit_list_obj(self) -> List_1<GameObject> { ... }
fn set_m_unit_list_obj(self, value: List_1<GameObject>) { ... }
fn m_solanel_unit_list(self) -> List_1<SolanelInfoMenuContent_SolanelUnit> { ... }
fn set_m_solanel_unit_list(
self,
value: List_1<SolanelInfoMenuContent_SolanelUnit>,
) { ... }
fn m_infomation_absent_obj(self) -> GameObject { ... }
fn set_m_infomation_absent_obj(self, value: GameObject) { ... }
fn m_infomation_list_obj(self) -> List_1<GameObject> { ... }
fn set_m_infomation_list_obj(self, value: List_1<GameObject>) { ... }
fn m_pos(self) -> Vector2 { ... }
fn set_m_pos(self, value: Vector2) { ... }
fn m_from(self) -> Vector2 { ... }
fn set_m_from(self, value: Vector2) { ... }
fn m_to(self) -> Vector2 { ... }
fn set_m_to(self, value: Vector2) { ... }
fn m_move_tick(self) -> f32 { ... }
fn set_m_move_tick(self, value: f32) { ... }
}Provided Methods§
fn m_map_arrow(self) -> GameObject
fn set_m_map_arrow(self, value: GameObject)
fn m_map_arrow_move_frame(self) -> f32
fn set_m_map_arrow_move_frame(self, value: f32)
fn m_map_point(self) -> List_1<GameObject>
fn set_m_map_point(self, value: List_1<GameObject>)
fn m_area_name(self) -> TextMeshProUGUI
fn set_m_area_name(self, value: TextMeshProUGUI)
fn m_area_help(self) -> TextMeshProUGUI
fn set_m_area_help(self, value: TextMeshProUGUI)
fn m_area_fast_travel_obj(self) -> List_1<GameObject>
fn set_m_area_fast_travel_obj(self, value: List_1<GameObject>)
fn m_help_fast_travel_list( self, ) -> List_1<SolanelInfoMenuContent_HelpFastTravel>
fn set_m_help_fast_travel_list( self, value: List_1<SolanelInfoMenuContent_HelpFastTravel>, )
fn m_unit_list_obj(self) -> List_1<GameObject>
fn set_m_unit_list_obj(self, value: List_1<GameObject>)
fn m_solanel_unit_list(self) -> List_1<SolanelInfoMenuContent_SolanelUnit>
fn set_m_solanel_unit_list( self, value: List_1<SolanelInfoMenuContent_SolanelUnit>, )
fn m_infomation_absent_obj(self) -> GameObject
fn set_m_infomation_absent_obj(self, value: GameObject)
fn m_infomation_list_obj(self) -> List_1<GameObject>
fn set_m_infomation_list_obj(self, value: List_1<GameObject>)
fn m_pos(self) -> Vector2
fn set_m_pos(self, value: Vector2)
fn m_from(self) -> Vector2
fn set_m_from(self, value: Vector2)
fn m_to(self) -> Vector2
fn set_m_to(self, value: Vector2)
fn m_move_tick(self) -> f32
fn set_m_move_tick(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.