pub trait IMuscleSquatSequenceMethods: IMuscleSquatSequence {
Show 69 methods
// Provided methods
fn get_select_level(self) -> i32 { ... }
fn set_select_level(self, value: impl Into<i32>) { ... }
fn get_assist_level(self) -> i32 { ... }
fn set_assist_level(self, value: impl Into<i32>) { ... }
fn get_is_assist(self) -> bool { ... }
fn get_is_immortal(self) -> bool { ... }
fn set_is_immortal(self, value: impl Into<bool>) { ... }
fn get_is_clear(self) -> bool { ... }
fn set_is_clear(self, value: impl Into<bool>) { ... }
fn ctor(self) { ... }
fn load_resources(self) { ... }
fn is_loading(self) -> bool { ... }
fn create_score_pattern(self) { ... }
fn select_score_pattern(self) -> MuscleSquatJudgeAreaData { ... }
fn init(self) { ... }
fn setup_camera(self) { ... }
fn is_loading_camera(self) -> bool { ... }
fn finalize_camera(self) { ... }
fn is_ready_model(self) -> bool { ... }
fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>) { ... }
fn add_perfect_count(self) { ... }
fn add_good_count(self) { ... }
fn add_bad_count(self) -> bool { ... }
fn add_circle_perfect(self, pos: impl Into<Vector3>) { ... }
fn add_circle_good(self, pos: impl Into<Vector3>) { ... }
fn play_se_perfect(self) { ... }
fn play_se_good(self) { ... }
fn play_se_bad(self) { ... }
fn play_se_start(self) { ... }
fn play_se_finish(self) { ... }
fn play_sola_anime_good(self) { ... }
fn play_sola_anime_bad(self) { ... }
fn play_sola_anime_assist(self) { ... }
fn tick_popup(self) { ... }
fn init_count_down(self) { ... }
fn tick_count(self) { ... }
fn jump_main(self) { ... }
fn check_clear(self) -> bool { ... }
fn jump_ready_finish(self, is_clear: impl Into<bool>) { ... }
fn jump_finish(self) { ... }
fn tick_main(self) { ... }
fn tick_camera(self) { ... }
fn tick_ready_finish(self) { ... }
fn tick_finish(self) { ... }
fn destroy_game_window(self) { ... }
fn calc_rank(self) { ... }
fn ready_result_camera_and_anime(self) { ... }
fn init_result(self) { ... }
fn play_result_voice(self) { ... }
fn tick_result(self) { ... }
fn close_result(self) { ... }
fn is_closed_result(self) -> bool { ... }
fn exit_result(self) { ... }
fn check_getable_prize(self) -> bool { ... }
fn set_prize_flag(self) { ... }
fn get_prize_bonus(self) { ... }
fn get_prize_bond(self) { ... }
fn set_mascot_bond(self) { ... }
fn unload_resource(self) { ... }
fn final(self) { ... }
fn is_enable_voice(self) -> bool { ... }
fn is_playing_voice(self) -> bool { ... }
fn try_play_voice(self, id: impl Into<Il2CppString>) { ... }
fn voice_perfect(self) { ... }
fn voice_good(self) { ... }
fn voice_bad(self) { ... }
fn voice_result_perfect(self) { ... }
fn voice_result_good(self) { ... }
fn voice_result_bad(self) { ... }
}Provided Methods§
Sourcefn get_select_level(self) -> i32
fn get_select_level(self) -> i32
get_SelectLevel() overload
Sourcefn set_select_level(self, value: impl Into<i32>)
fn set_select_level(self, value: impl Into<i32>)
set_SelectLevel(i32) overload
Sourcefn get_assist_level(self) -> i32
fn get_assist_level(self) -> i32
get_AssistLevel() overload
Sourcefn set_assist_level(self, value: impl Into<i32>)
fn set_assist_level(self, value: impl Into<i32>)
set_AssistLevel(i32) overload
Sourcefn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overload
Sourcefn get_is_immortal(self) -> bool
fn get_is_immortal(self) -> bool
get_IsImmortal() overload
Sourcefn set_is_immortal(self, value: impl Into<bool>)
fn set_is_immortal(self, value: impl Into<bool>)
set_IsImmortal(bool) overload
Sourcefn get_is_clear(self) -> bool
fn get_is_clear(self) -> bool
get_IsClear() overload
Sourcefn set_is_clear(self, value: impl Into<bool>)
fn set_is_clear(self, value: impl Into<bool>)
set_IsClear(bool) overload
Sourcefn load_resources(self)
fn load_resources(self)
LoadResources() overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn create_score_pattern(self)
fn create_score_pattern(self)
CreateScorePattern() overload
Sourcefn select_score_pattern(self) -> MuscleSquatJudgeAreaData
fn select_score_pattern(self) -> MuscleSquatJudgeAreaData
SelectScorePattern(*mutcrate::app::musclesquatjudgeareadata::MuscleSquatJudgeAreaData) overload
Sourcefn setup_camera(self)
fn setup_camera(self)
SetupCamera() overload
Sourcefn is_loading_camera(self) -> bool
fn is_loading_camera(self) -> bool
IsLoadingCamera() overload
Sourcefn finalize_camera(self)
fn finalize_camera(self)
FinalizeCamera() overload
Sourcefn is_ready_model(self) -> bool
fn is_ready_model(self) -> bool
IsReadyModel() overload
Sourcefn start_pop_up(self, set_rank: impl Into<Note_ResultRank>)
fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>)
StartPopUp(crate::app::squat::note::Note_ResultRank) overload
Sourcefn add_perfect_count(self)
fn add_perfect_count(self)
AddPerfectCount() overload
Sourcefn add_good_count(self)
fn add_good_count(self)
AddGoodCount() overload
Sourcefn add_bad_count(self) -> bool
fn add_bad_count(self) -> bool
AddBadCount() overload
Sourcefn add_circle_perfect(self, pos: impl Into<Vector3>)
fn add_circle_perfect(self, pos: impl Into<Vector3>)
AddCirclePerfect(crate::unity_engine::vector3::Vector3) overload
Sourcefn add_circle_good(self, pos: impl Into<Vector3>)
fn add_circle_good(self, pos: impl Into<Vector3>)
AddCircleGood(crate::unity_engine::vector3::Vector3) overload
Sourcefn play_se_perfect(self)
fn play_se_perfect(self)
PlaySEPerfect() overload
Sourcefn play_se_good(self)
fn play_se_good(self)
PlaySEGood() overload
Sourcefn play_se_bad(self)
fn play_se_bad(self)
PlaySEBad() overload
Sourcefn play_se_start(self)
fn play_se_start(self)
PlaySEStart() overload
Sourcefn play_se_finish(self)
fn play_se_finish(self)
PlaySEFinish() overload
Sourcefn play_sola_anime_good(self)
fn play_sola_anime_good(self)
PlaySolaAnimeGood() overload
Sourcefn play_sola_anime_bad(self)
fn play_sola_anime_bad(self)
PlaySolaAnimeBad() overload
Sourcefn play_sola_anime_assist(self)
fn play_sola_anime_assist(self)
PlaySolaAnimeAssist() overload
Sourcefn tick_popup(self)
fn tick_popup(self)
TickPopup() overload
Sourcefn init_count_down(self)
fn init_count_down(self)
InitCountDown() overload
Sourcefn tick_count(self)
fn tick_count(self)
TickCount() overload
Sourcefn check_clear(self) -> bool
fn check_clear(self) -> bool
CheckClear() overload
Sourcefn jump_ready_finish(self, is_clear: impl Into<bool>)
fn jump_ready_finish(self, is_clear: impl Into<bool>)
JumpReadyFinish(bool) overload
Sourcefn jump_finish(self)
fn jump_finish(self)
JumpFinish() overload
Sourcefn tick_camera(self)
fn tick_camera(self)
TickCamera() overload
Sourcefn tick_ready_finish(self)
fn tick_ready_finish(self)
TickReadyFinish() overload
Sourcefn tick_finish(self)
fn tick_finish(self)
TickFinish() overload
Sourcefn destroy_game_window(self)
fn destroy_game_window(self)
DestroyGameWindow() overload
Sourcefn ready_result_camera_and_anime(self)
fn ready_result_camera_and_anime(self)
ReadyResultCameraAndAnime() overload
Sourcefn init_result(self)
fn init_result(self)
InitResult() overload
Sourcefn play_result_voice(self)
fn play_result_voice(self)
PlayResultVoice() overload
Sourcefn tick_result(self)
fn tick_result(self)
TickResult() overload
Sourcefn close_result(self)
fn close_result(self)
CloseResult() overload
Sourcefn is_closed_result(self) -> bool
fn is_closed_result(self) -> bool
IsClosedResult() overload
Sourcefn exit_result(self)
fn exit_result(self)
ExitResult() overload
Sourcefn check_getable_prize(self) -> bool
fn check_getable_prize(self) -> bool
CheckGetablePrize() overload
Sourcefn set_prize_flag(self)
fn set_prize_flag(self)
SetPrizeFlag() overload
Sourcefn get_prize_bonus(self)
fn get_prize_bonus(self)
GetPrizeBonus() overload
Sourcefn get_prize_bond(self)
fn get_prize_bond(self)
GetPrizeBond() overload
Sourcefn set_mascot_bond(self)
fn set_mascot_bond(self)
SetMascotBond() overload
Sourcefn unload_resource(self)
fn unload_resource(self)
UnloadResource() overload
Sourcefn is_enable_voice(self) -> bool
fn is_enable_voice(self) -> bool
IsEnableVoice() overload
Sourcefn is_playing_voice(self) -> bool
fn is_playing_voice(self) -> bool
IsPlayingVoice() overload
Sourcefn try_play_voice(self, id: impl Into<Il2CppString>)
fn try_play_voice(self, id: impl Into<Il2CppString>)
TryPlayVoice(::unity::Il2CppString) overload
Sourcefn voice_perfect(self)
fn voice_perfect(self)
VoicePerfect() overload
Sourcefn voice_good(self)
fn voice_good(self)
VoiceGood() overload
Sourcefn voice_result_perfect(self)
fn voice_result_perfect(self)
VoiceResultPerfect() overload
Sourcefn voice_result_good(self)
fn voice_result_good(self)
VoiceResultGood() overload
Sourcefn voice_result_bad(self)
fn voice_result_bad(self)
VoiceResultBad() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMuscleSquatSequence> IMuscleSquatSequenceMethods for __T
app-squat-musclesquatsequence only.