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IMuscleSquatSequenceMethods

Trait IMuscleSquatSequenceMethods 

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pub trait IMuscleSquatSequenceMethods: IMuscleSquatSequence {
Show 69 methods // Provided methods fn get_select_level(self) -> i32 { ... } fn set_select_level(self, value: impl Into<i32>) { ... } fn get_assist_level(self) -> i32 { ... } fn set_assist_level(self, value: impl Into<i32>) { ... } fn get_is_assist(self) -> bool { ... } fn get_is_immortal(self) -> bool { ... } fn set_is_immortal(self, value: impl Into<bool>) { ... } fn get_is_clear(self) -> bool { ... } fn set_is_clear(self, value: impl Into<bool>) { ... } fn ctor(self) { ... } fn load_resources(self) { ... } fn is_loading(self) -> bool { ... } fn create_score_pattern(self) { ... } fn select_score_pattern(self) -> MuscleSquatJudgeAreaData { ... } fn init(self) { ... } fn setup_camera(self) { ... } fn is_loading_camera(self) -> bool { ... } fn finalize_camera(self) { ... } fn is_ready_model(self) -> bool { ... } fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>) { ... } fn add_perfect_count(self) { ... } fn add_good_count(self) { ... } fn add_bad_count(self) -> bool { ... } fn add_circle_perfect(self, pos: impl Into<Vector3>) { ... } fn add_circle_good(self, pos: impl Into<Vector3>) { ... } fn play_se_perfect(self) { ... } fn play_se_good(self) { ... } fn play_se_bad(self) { ... } fn play_se_start(self) { ... } fn play_se_finish(self) { ... } fn play_sola_anime_good(self) { ... } fn play_sola_anime_bad(self) { ... } fn play_sola_anime_assist(self) { ... } fn tick_popup(self) { ... } fn init_count_down(self) { ... } fn tick_count(self) { ... } fn jump_main(self) { ... } fn check_clear(self) -> bool { ... } fn jump_ready_finish(self, is_clear: impl Into<bool>) { ... } fn jump_finish(self) { ... } fn tick_main(self) { ... } fn tick_camera(self) { ... } fn tick_ready_finish(self) { ... } fn tick_finish(self) { ... } fn destroy_game_window(self) { ... } fn calc_rank(self) { ... } fn ready_result_camera_and_anime(self) { ... } fn init_result(self) { ... } fn play_result_voice(self) { ... } fn tick_result(self) { ... } fn close_result(self) { ... } fn is_closed_result(self) -> bool { ... } fn exit_result(self) { ... } fn check_getable_prize(self) -> bool { ... } fn set_prize_flag(self) { ... } fn get_prize_bonus(self) { ... } fn get_prize_bond(self) { ... } fn set_mascot_bond(self) { ... } fn unload_resource(self) { ... } fn final(self) { ... } fn is_enable_voice(self) -> bool { ... } fn is_playing_voice(self) -> bool { ... } fn try_play_voice(self, id: impl Into<Il2CppString>) { ... } fn voice_perfect(self) { ... } fn voice_good(self) { ... } fn voice_bad(self) { ... } fn voice_result_perfect(self) { ... } fn voice_result_good(self) { ... } fn voice_result_bad(self) { ... }
}

Provided Methods§

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fn get_select_level(self) -> i32

get_SelectLevel() overload

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fn set_select_level(self, value: impl Into<i32>)

set_SelectLevel(i32) overload

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fn get_assist_level(self) -> i32

get_AssistLevel() overload

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fn set_assist_level(self, value: impl Into<i32>)

set_AssistLevel(i32) overload

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fn get_is_assist(self) -> bool

get_IsAssist() overload

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fn get_is_immortal(self) -> bool

get_IsImmortal() overload

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fn set_is_immortal(self, value: impl Into<bool>)

set_IsImmortal(bool) overload

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fn get_is_clear(self) -> bool

get_IsClear() overload

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fn set_is_clear(self, value: impl Into<bool>)

set_IsClear(bool) overload

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fn ctor(self)

.ctor() overload

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fn load_resources(self)

LoadResources() overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn create_score_pattern(self)

CreateScorePattern() overload

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fn select_score_pattern(self) -> MuscleSquatJudgeAreaData

SelectScorePattern(*mutcrate::app::musclesquatjudgeareadata::MuscleSquatJudgeAreaData) overload

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fn init(self)

Init() overload

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fn setup_camera(self)

SetupCamera() overload

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fn is_loading_camera(self) -> bool

IsLoadingCamera() overload

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fn finalize_camera(self)

FinalizeCamera() overload

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fn is_ready_model(self) -> bool

IsReadyModel() overload

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fn start_pop_up(self, set_rank: impl Into<Note_ResultRank>)

StartPopUp(crate::app::squat::note::Note_ResultRank) overload

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fn add_perfect_count(self)

AddPerfectCount() overload

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fn add_good_count(self)

AddGoodCount() overload

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fn add_bad_count(self) -> bool

AddBadCount() overload

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fn add_circle_perfect(self, pos: impl Into<Vector3>)

AddCirclePerfect(crate::unity_engine::vector3::Vector3) overload

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fn add_circle_good(self, pos: impl Into<Vector3>)

AddCircleGood(crate::unity_engine::vector3::Vector3) overload

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fn play_se_perfect(self)

PlaySEPerfect() overload

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fn play_se_good(self)

PlaySEGood() overload

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fn play_se_bad(self)

PlaySEBad() overload

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fn play_se_start(self)

PlaySEStart() overload

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fn play_se_finish(self)

PlaySEFinish() overload

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fn play_sola_anime_good(self)

PlaySolaAnimeGood() overload

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fn play_sola_anime_bad(self)

PlaySolaAnimeBad() overload

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fn play_sola_anime_assist(self)

PlaySolaAnimeAssist() overload

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fn tick_popup(self)

TickPopup() overload

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fn init_count_down(self)

InitCountDown() overload

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fn tick_count(self)

TickCount() overload

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fn jump_main(self)

JumpMain() overload

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fn check_clear(self) -> bool

CheckClear() overload

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fn jump_ready_finish(self, is_clear: impl Into<bool>)

JumpReadyFinish(bool) overload

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fn jump_finish(self)

JumpFinish() overload

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fn tick_main(self)

TickMain() overload

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fn tick_camera(self)

TickCamera() overload

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fn tick_ready_finish(self)

TickReadyFinish() overload

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fn tick_finish(self)

TickFinish() overload

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fn destroy_game_window(self)

DestroyGameWindow() overload

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fn calc_rank(self)

CalcRank() overload

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fn ready_result_camera_and_anime(self)

ReadyResultCameraAndAnime() overload

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fn init_result(self)

InitResult() overload

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fn play_result_voice(self)

PlayResultVoice() overload

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fn tick_result(self)

TickResult() overload

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fn close_result(self)

CloseResult() overload

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fn is_closed_result(self) -> bool

IsClosedResult() overload

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fn exit_result(self)

ExitResult() overload

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fn check_getable_prize(self) -> bool

CheckGetablePrize() overload

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fn set_prize_flag(self)

SetPrizeFlag() overload

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fn get_prize_bonus(self)

GetPrizeBonus() overload

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fn get_prize_bond(self)

GetPrizeBond() overload

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fn set_mascot_bond(self)

SetMascotBond() overload

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fn unload_resource(self)

UnloadResource() overload

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fn final(self)

Final() overload

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fn is_enable_voice(self) -> bool

IsEnableVoice() overload

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fn is_playing_voice(self) -> bool

IsPlayingVoice() overload

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fn try_play_voice(self, id: impl Into<Il2CppString>)

TryPlayVoice(::unity::Il2CppString) overload

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fn voice_perfect(self)

VoicePerfect() overload

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fn voice_good(self)

VoiceGood() overload

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fn voice_bad(self)

VoiceBad() overload

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fn voice_result_perfect(self)

VoiceResultPerfect() overload

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fn voice_result_good(self)

VoiceResultGood() overload

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fn voice_result_bad(self)

VoiceResultBad() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMuscleSquatSequence> IMuscleSquatSequenceMethods for __T

Available on crate feature app-squat-musclesquatsequence only.