pub trait ITalkCharacterManager_ProcFadeInCharacterMethods: ITalkCharacterManager_ProcFadeInCharacter {
// Provided methods
fn ctor(
self,
talk_character_controller: impl Into<TalkCharacterController>,
fade_time: impl Into<f32>,
) { ... }
fn on_dispose(self) { ... }
fn start_fade_in_character(self) { ... }
fn is_fading_character(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(
self,
talk_character_controller: impl Into<TalkCharacterController>,
fade_time: impl Into<f32>,
)
fn ctor( self, talk_character_controller: impl Into<TalkCharacterController>, fade_time: impl Into<f32>, )
.ctor(crate::app::talk3_d::talkcharactercontroller::TalkCharacterController, f32) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn start_fade_in_character(self)
fn start_fade_in_character(self)
StartFadeInCharacter() overload
Sourcefn is_fading_character(self) -> bool
fn is_fading_character(self) -> bool
IsFadingCharacter() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkCharacterManager_ProcFadeInCharacter> ITalkCharacterManager_ProcFadeInCharacterMethods for __T
Available on crate feature
app-talk3_d-talkcharactermanager only.