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ITalkCharacterManager_ProcFadeInCharacterMethods

Trait ITalkCharacterManager_ProcFadeInCharacterMethods 

Source
pub trait ITalkCharacterManager_ProcFadeInCharacterMethods: ITalkCharacterManager_ProcFadeInCharacter {
    // Provided methods
    fn ctor(
        self,
        talk_character_controller: impl Into<TalkCharacterController>,
        fade_time: impl Into<f32>,
    ) { ... }
    fn on_dispose(self) { ... }
    fn start_fade_in_character(self) { ... }
    fn is_fading_character(self) -> bool { ... }
}

Provided Methods§

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fn ctor( self, talk_character_controller: impl Into<TalkCharacterController>, fade_time: impl Into<f32>, )

.ctor(crate::app::talk3_d::talkcharactercontroller::TalkCharacterController, f32) overload

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fn on_dispose(self)

OnDispose() overload

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fn start_fade_in_character(self)

StartFadeInCharacter() overload

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fn is_fading_character(self) -> bool

IsFadingCharacter() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITalkCharacterManager_ProcFadeInCharacter> ITalkCharacterManager_ProcFadeInCharacterMethods for __T

Available on crate feature app-talk3_d-talkcharactermanager only.