pub trait ITalkLog: ISingletonMonoBehaviour_1<TalkLog> {
Show 28 methods
// Provided methods
fn m_bases(self) -> Array<GameObject> { ... }
fn set_m_bases(self, value: Array<GameObject>) { ... }
fn m_log_page_max(self) -> i32 { ... }
fn set_m_log_page_max(self, value: i32) { ... }
fn m_cursor(self) -> TalkLogUI_Cursor { ... }
fn set_m_cursor(self, value: TalkLogUI_Cursor) { ... }
fn m_window_list(self) -> Array<TalkLogUI_Window> { ... }
fn set_m_window_list(self, value: Array<TalkLogUI_Window>) { ... }
fn m_scroll_bar(self) -> TalkLogUI_ScrollBar { ... }
fn set_m_scroll_bar(self, value: TalkLogUI_ScrollBar) { ... }
fn m_label_list(self) -> Array<Il2CppString> { ... }
fn set_m_label_list(self, value: Array<Il2CppString>) { ... }
fn m_talker_name_list(self) -> Array<Il2CppString> { ... }
fn set_m_talker_name_list(self, value: Array<Il2CppString>) { ... }
fn m_mess_list(self) -> Array<Il2CppString> { ... }
fn set_m_mess_list(self, value: Array<Il2CppString>) { ... }
fn m_voice_event_list(self) -> Array<Il2CppString> { ... }
fn set_m_voice_event_list(self, value: Array<Il2CppString>) { ... }
fn m_scenario_sound_bank_name_list(self) -> List_1<Il2CppString> { ... }
fn set_m_scenario_sound_bank_name_list(self, value: List_1<Il2CppString>) { ... }
fn m_log_add_count(self) -> i32 { ... }
fn set_m_log_add_count(self, value: i32) { ... }
fn m_log_num(self) -> i32 { ... }
fn set_m_log_num(self, value: i32) { ... }
fn m_cursor_index(self) -> i32 { ... }
fn set_m_cursor_index(self, value: i32) { ... }
fn m_scroll_index(self) -> i32 { ... }
fn set_m_scroll_index(self, value: i32) { ... }
}Provided Methods§
fn m_bases(self) -> Array<GameObject>
fn set_m_bases(self, value: Array<GameObject>)
fn m_log_page_max(self) -> i32
fn set_m_log_page_max(self, value: i32)
fn m_cursor(self) -> TalkLogUI_Cursor
fn set_m_cursor(self, value: TalkLogUI_Cursor)
fn m_window_list(self) -> Array<TalkLogUI_Window>
fn set_m_window_list(self, value: Array<TalkLogUI_Window>)
fn m_scroll_bar(self) -> TalkLogUI_ScrollBar
fn set_m_scroll_bar(self, value: TalkLogUI_ScrollBar)
fn m_label_list(self) -> Array<Il2CppString>
fn set_m_label_list(self, value: Array<Il2CppString>)
fn m_talker_name_list(self) -> Array<Il2CppString>
fn set_m_talker_name_list(self, value: Array<Il2CppString>)
fn m_mess_list(self) -> Array<Il2CppString>
fn set_m_mess_list(self, value: Array<Il2CppString>)
fn m_voice_event_list(self) -> Array<Il2CppString>
fn set_m_voice_event_list(self, value: Array<Il2CppString>)
fn m_scenario_sound_bank_name_list(self) -> List_1<Il2CppString>
fn set_m_scenario_sound_bank_name_list(self, value: List_1<Il2CppString>)
fn m_log_add_count(self) -> i32
fn set_m_log_add_count(self, value: i32)
fn m_log_num(self) -> i32
fn set_m_log_num(self, value: i32)
fn m_cursor_index(self) -> i32
fn set_m_cursor_index(self, value: i32)
fn m_scroll_index(self) -> i32
fn set_m_scroll_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.