pub struct TalkLog(/* private fields */);Expand description
IL2CPP class: App.Talk3D.TalkLog
Inherits: SingletonMonoBehaviour_1<crate::app::talk3_d::talklog::TalkLog>
Implementations§
Source§impl TalkLog
impl TalkLog
pub fn view_window_max() -> i32
pub fn set_view_window_max(value: i32)
Source§impl TalkLog
impl TalkLog
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn re_build_method_info() -> &'static MethodInfo
pub fn build_objects_method_info() -> &'static MethodInfo
pub fn reset_param_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn load_voice_sound_bank_method_info() -> &'static MethodInfo
pub fn unload_voice_sound_bank_method_info() -> &'static MethodInfo
pub fn reset_cursor_and_scroll_method_info() -> &'static MethodInfo
pub fn setup_layout_method_info() -> &'static MethodInfo
pub fn setup_window_method_info() -> &'static MethodInfo
pub fn setup_cursor_method_info() -> &'static MethodInfo
pub fn setup_scroll_bar_method_info() -> &'static MethodInfo
pub fn cursor_up_method_info() -> &'static MethodInfo
pub fn cursor_down_method_info() -> &'static MethodInfo
pub fn scroll_up_method_info() -> &'static MethodInfo
pub fn scroll_down_method_info() -> &'static MethodInfo
pub fn add_log_method_info() -> &'static MethodInfo
pub fn reset_log_impl_method_info() -> &'static MethodInfo
pub fn is_playing_window_animation_method_info() -> &'static MethodInfo
pub fn get_window_up_down_anim_duration_msec_method_info() -> &'static MethodInfo
pub fn is_voice_event_exist_method_info() -> &'static MethodInfo
pub fn is_voice_event_playing_method_info() -> &'static MethodInfo
pub fn try_play_voice_method_info() -> &'static MethodInfo
pub fn open_method_info() -> &'static MethodInfo
pub fn close_method_info() -> &'static MethodInfo
pub fn is_closed_method_info() -> &'static MethodInfo
pub fn reset_log_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for TalkLog
impl ClassIdentity for TalkLog
Source§impl FromIlInstance for TalkLog
impl FromIlInstance for TalkLog
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TalkLog
impl IObject_2 for TalkLog
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<TalkLog> for TalkLog
impl ISingletonMonoBehaviour_1<TalkLog> for TalkLog
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl ITalkLog for TalkLog
impl ITalkLog for TalkLog
fn m_bases(self) -> Array<GameObject>
fn set_m_bases(self, value: Array<GameObject>)
fn m_log_page_max(self) -> i32
fn set_m_log_page_max(self, value: i32)
fn m_cursor(self) -> TalkLogUI_Cursor
fn set_m_cursor(self, value: TalkLogUI_Cursor)
fn m_window_list(self) -> Array<TalkLogUI_Window>
fn set_m_window_list(self, value: Array<TalkLogUI_Window>)
fn m_scroll_bar(self) -> TalkLogUI_ScrollBar
fn set_m_scroll_bar(self, value: TalkLogUI_ScrollBar)
fn m_label_list(self) -> Array<Il2CppString>
fn set_m_label_list(self, value: Array<Il2CppString>)
fn m_talker_name_list(self) -> Array<Il2CppString>
fn set_m_talker_name_list(self, value: Array<Il2CppString>)
fn m_mess_list(self) -> Array<Il2CppString>
fn set_m_mess_list(self, value: Array<Il2CppString>)
fn m_voice_event_list(self) -> Array<Il2CppString>
fn set_m_voice_event_list(self, value: Array<Il2CppString>)
fn m_scenario_sound_bank_name_list(self) -> List_1<Il2CppString>
fn set_m_scenario_sound_bank_name_list(self, value: List_1<Il2CppString>)
fn m_log_add_count(self) -> i32
fn set_m_log_add_count(self, value: i32)
fn m_log_num(self) -> i32
fn set_m_log_num(self, value: i32)
fn m_cursor_index(self) -> i32
fn set_m_cursor_index(self, value: i32)
fn m_scroll_index(self) -> i32
fn set_m_scroll_index(self, value: i32)
impl Copy for TalkLog
impl IBehaviour for TalkLog
impl IComponent for TalkLog
impl IMonoBehaviour for TalkLog
impl IObject for TalkLog
Auto Trait Implementations§
impl Freeze for TalkLog
impl RefUnwindSafe for TalkLog
impl !Send for TalkLog
impl !Sync for TalkLog
impl Unpin for TalkLog
impl UnwindSafe for TalkLog
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITalkLogMethods for __Twhere
__T: ITalkLog,
impl<__T> ITalkLogMethods for __Twhere
__T: ITalkLog,
Source§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn build_objects(self)
fn build_objects(self)
BuildObjects() overloadSource§fn reset_param(self)
fn reset_param(self)
ResetParam() overloadSource§fn load_voice_sound_bank(self)
fn load_voice_sound_bank(self)
LoadVoiceSoundBank() overloadSource§fn unload_voice_sound_bank(self)
fn unload_voice_sound_bank(self)
UnloadVoiceSoundBank() overloadSource§fn reset_cursor_and_scroll(self)
fn reset_cursor_and_scroll(self)
ResetCursorAndScroll() overloadSource§fn setup_layout(self)
fn setup_layout(self)
SetupLayout() overloadSource§fn setup_window(self)
fn setup_window(self)
SetupWindow() overloadSource§fn setup_cursor(self)
fn setup_cursor(self)
SetupCursor() overloadSource§fn setup_scroll_bar(self)
fn setup_scroll_bar(self)
SetupScrollBar() overloadSource§fn cursor_down(
self,
is_move_fast: impl Into<bool>,
is_key_trigger: impl Into<bool>,
) -> bool
fn cursor_down( self, is_move_fast: impl Into<bool>, is_key_trigger: impl Into<bool>, ) -> bool
CursorDown(bool, bool) overloadSource§fn scroll_up(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
)
fn scroll_up( self, is_move_fast: impl Into<bool>, is_layout_update: impl Into<bool>, )
ScrollUp(bool, bool) overloadSource§fn scroll_down(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
)
fn scroll_down( self, is_move_fast: impl Into<bool>, is_layout_update: impl Into<bool>, )
ScrollDown(bool, bool) overloadSource§fn add_log(
self,
label: impl Into<Il2CppString>,
mess: impl Into<Il2CppString>,
talker: impl Into<Il2CppString>,
)
fn add_log( self, label: impl Into<Il2CppString>, mess: impl Into<Il2CppString>, talker: impl Into<Il2CppString>, )
AddLog(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn reset_log_impl(self)
fn reset_log_impl(self)
ResetLogImpl() overloadSource§fn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overloadSource§fn get_window_up_down_anim_duration_msec(self) -> f32
fn get_window_up_down_anim_duration_msec(self) -> f32
GetWindowUpDownAnimDurationMsec() overloadSource§fn is_voice_event_exist(self, mess_index: impl Into<i32>) -> bool
fn is_voice_event_exist(self, mess_index: impl Into<i32>) -> bool
IsVoiceEventExist(i32) overloadSource§fn is_voice_event_playing(self, mess_index: impl Into<i32>) -> bool
fn is_voice_event_playing(self, mess_index: impl Into<i32>) -> bool
IsVoiceEventPlaying(i32) overloadSource§fn try_play_voice(self) -> bool
fn try_play_voice(self) -> bool
TryPlayVoice() overload