pub trait ITalkLogUI_Cursor: IObject {
// Provided methods
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_pos_from(self) -> Vector3 { ... }
fn set_m_pos_from(self, value: Vector3) { ... }
fn m_pos_to(self) -> Vector3 { ... }
fn set_m_pos_to(self, value: Vector3) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_duration(self) -> f32 { ... }
fn set_m_duration(self, value: f32) { ... }
}Provided Methods§
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_pos_from(self) -> Vector3
fn set_m_pos_from(self, value: Vector3)
fn m_pos_to(self) -> Vector3
fn set_m_pos_to(self, value: Vector3)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_duration(self) -> f32
fn set_m_duration(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.