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ITalkLogUI_Cursor

Trait ITalkLogUI_Cursor 

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pub trait ITalkLogUI_Cursor: IObject {
    // Provided methods
    fn m_root_object(self) -> GameObject { ... }
    fn set_m_root_object(self, value: GameObject) { ... }
    fn m_animator(self) -> Animator { ... }
    fn set_m_animator(self, value: Animator) { ... }
    fn m_pos_from(self) -> Vector3 { ... }
    fn set_m_pos_from(self, value: Vector3) { ... }
    fn m_pos_to(self) -> Vector3 { ... }
    fn set_m_pos_to(self, value: Vector3) { ... }
    fn m_time(self) -> f32 { ... }
    fn set_m_time(self, value: f32) { ... }
    fn m_duration(self) -> f32 { ... }
    fn set_m_duration(self, value: f32) { ... }
}

Provided Methods§

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fn m_root_object(self) -> GameObject

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fn set_m_root_object(self, value: GameObject)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_pos_from(self) -> Vector3

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fn set_m_pos_from(self, value: Vector3)

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fn m_pos_to(self) -> Vector3

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fn set_m_pos_to(self, value: Vector3)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_duration(self) -> f32

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fn set_m_duration(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§